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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Hussar" data-source="post: 5194271" data-attributes="member: 22779"><p>For me, at the end of the day, the only thing that matters is the results. How I got there I don't really care. So, the idea of "quantum minions" doesn't bother me in the least. Now, I could see how it might bug people, and that's fair enough. Different strokes and all that. </p><p></p><p>Grod is big and green and tall could be represented by ANY stats, from standard MM orc, to a 20th level barbarian orc. If I, as DM, need Grod to be any of those things, then, *poof* that's what he'll be.</p><p></p><p>My problem with the Queen example, is that sure, I can build the Queen to have these uber skills - possibly not at 1st level since I'm going to run out of feats - but at relatively low level. Fair enough. It's been a while since I've run 3e and I'd kinda forgotten just how many bonuses you can actually get.</p><p></p><p>But, all that takes time. I know what I want her to have. The rules however, force me to build her in a certain way. And, all the advice here presumes a fairly high degree of rules proficiency - that I know which skills synergize, which feats to take, and whatnot. Again, this is a big time sink.</p><p></p><p>Why bother with all that? I know what end result I want is. Why not have rules that facilitate, instead of impede that?</p><p></p><p>BTW, just because I can't resist, Wicht, why is our blacksmith a 3rd level <em>expert</em>? I mean, you JUST got through telling me how I can make this amazing skill monkey with a 1st level character, but, a blacksmith, whose only skill requirement is Craft Metal Stuff (not weapons or armor, that's not a blacksmith) suddenly needs to be a 3rd level expert?</p><p></p><p>Methinks your counter examples are a tad self serving.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5194271, member: 22779"] For me, at the end of the day, the only thing that matters is the results. How I got there I don't really care. So, the idea of "quantum minions" doesn't bother me in the least. Now, I could see how it might bug people, and that's fair enough. Different strokes and all that. Grod is big and green and tall could be represented by ANY stats, from standard MM orc, to a 20th level barbarian orc. If I, as DM, need Grod to be any of those things, then, *poof* that's what he'll be. My problem with the Queen example, is that sure, I can build the Queen to have these uber skills - possibly not at 1st level since I'm going to run out of feats - but at relatively low level. Fair enough. It's been a while since I've run 3e and I'd kinda forgotten just how many bonuses you can actually get. But, all that takes time. I know what I want her to have. The rules however, force me to build her in a certain way. And, all the advice here presumes a fairly high degree of rules proficiency - that I know which skills synergize, which feats to take, and whatnot. Again, this is a big time sink. Why bother with all that? I know what end result I want is. Why not have rules that facilitate, instead of impede that? BTW, just because I can't resist, Wicht, why is our blacksmith a 3rd level [I]expert[/I]? I mean, you JUST got through telling me how I can make this amazing skill monkey with a 1st level character, but, a blacksmith, whose only skill requirement is Craft Metal Stuff (not weapons or armor, that's not a blacksmith) suddenly needs to be a 3rd level expert? Methinks your counter examples are a tad self serving. [/QUOTE]
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