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GM Prep Time - Cognitive Dissonance in Encounter Design?
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<blockquote data-quote="Primal" data-source="post: 5194743" data-attributes="member: 30678"><p>As others have said, it need not be overly complex; I think it's a shame that in a "gamist" system which has very well-balanced PCs there are no comprehensive, well-balanced creation rules for monsters and NPCs. Besides, when the first three books came out somebody claimed (on this board) that WoTC was apparently using a point-based formula for balancing the PC powers (something like 0.5 points for every [w], 1.5 points for Stun, etc.). If that is true -- and even if it isn't -- I find it hard to believe that WoTC didn't have some sort of in-house rules for balancing powers. Especially considering how many designers and freelancers have participated in designing new mechanics in relation to how essential it is for 4E to maintain the balance as well as possible. If they didn't have some sort of method to the madness, we'd already be seeing serious power-creep in the game.</p><p></p><p>Not everyone is great at "eyeballing" or improvising stats; I know a lot of DMs who become "paralyzed" with this sort of stuff. It's not that they (or I) are "bad" DMs; it's just that people think and operate differently. Anyway, I'm really hoping that the new boxed sets will include more robust monster and NPC building rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primal, post: 5194743, member: 30678"] As others have said, it need not be overly complex; I think it's a shame that in a "gamist" system which has very well-balanced PCs there are no comprehensive, well-balanced creation rules for monsters and NPCs. Besides, when the first three books came out somebody claimed (on this board) that WoTC was apparently using a point-based formula for balancing the PC powers (something like 0.5 points for every [w], 1.5 points for Stun, etc.). If that is true -- and even if it isn't -- I find it hard to believe that WoTC didn't have some sort of in-house rules for balancing powers. Especially considering how many designers and freelancers have participated in designing new mechanics in relation to how essential it is for 4E to maintain the balance as well as possible. If they didn't have some sort of method to the madness, we'd already be seeing serious power-creep in the game. Not everyone is great at "eyeballing" or improvising stats; I know a lot of DMs who become "paralyzed" with this sort of stuff. It's not that they (or I) are "bad" DMs; it's just that people think and operate differently. Anyway, I'm really hoping that the new boxed sets will include more robust monster and NPC building rules. :) [/QUOTE]
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