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[GM Question] How much setting background for players?
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5807644" data-attributes="member: 6677983"><p>As others have said, the players should know somewhat close to what their characters know. People start to understand things better as they sort of sink into character, which in my experience, takes at least a full session or more to really get into. </p><p></p><p>Now, I tend to err on the side of way overboard preparation, and when I am a player I am woefully bored with settings that I can tell the GM has sort of roughly sketched out. The more information I have the better for me personally.</p><p></p><p>GMing, I have a certain tone of the world that I want the players to understand. If they want to play a certain character or a certain theme I prefer it to match that of the party and the theme of the game. I don't railroad people, but if I want to play a gritty mercenary star wars game, I don't want someone to play as an ex-Jedi Hutt (someone actually tried that before... O__O)</p><p></p><p>So, in short, I think they need to know everything that they well, need to know. Things about the culture, the races, the beliefs, etc, need to at least be summarized so they don't have to be constantly re-educated during game. </p><p></p><p>Every group's different, if in doubt, simply ask them.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5807644, member: 6677983"] As others have said, the players should know somewhat close to what their characters know. People start to understand things better as they sort of sink into character, which in my experience, takes at least a full session or more to really get into. Now, I tend to err on the side of way overboard preparation, and when I am a player I am woefully bored with settings that I can tell the GM has sort of roughly sketched out. The more information I have the better for me personally. GMing, I have a certain tone of the world that I want the players to understand. If they want to play a certain character or a certain theme I prefer it to match that of the party and the theme of the game. I don't railroad people, but if I want to play a gritty mercenary star wars game, I don't want someone to play as an ex-Jedi Hutt (someone actually tried that before... O__O) So, in short, I think they need to know everything that they well, need to know. Things about the culture, the races, the beliefs, etc, need to at least be summarized so they don't have to be constantly re-educated during game. Every group's different, if in doubt, simply ask them. [/QUOTE]
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[GM Question] How much setting background for players?
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