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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1352845" data-attributes="member: 6584"><p><strong>jgsugden</strong> - I'd gotten most of the way through those points already - i.e. know where they've been, what they'd been up to and so on...</p><p></p><p>I normally make up quite a lot of my own monsters. But most of them are 1 offs - if I got the balancing wrong for a BBEG race, it would annoy me a lot. Hence wanting to use some fairly core stuff. </p><p></p><p>The last point is a good thought. You're right - most evil overlord races do use some form of mental control. I rather prefer the idea of a combination of diplomacy and terror to do the job instead... would certainly make for some more interesting underlings.</p><p></p><p></p><p></p><p>Rakshasas sound like they'd fit just right. Not used much (by me). Pass for human. Scary. Easily Egyptianised. Hit my requirements nicely!</p><p></p><p>I'm going to have a bit of re-write to combine some of my ideas with the stuff I've seen here... Still subject to change, but here goes:</p><p></p><p>The Rakshasas used a combination of trickery, diplomacy, near indestructability and big teleporting pyramids (yay!) to rule their ancient empire. They tended to fight and play strange games against each other - generally using people, nations, etc as their playthings.</p><p></p><p>Eventually a small group of humans made certain deals allowing them to curse the entire race. This wording of the curse was twisted - didn't actually kill them - simply 'bodak-ed' them a bit... some of the survivors lurk in the remains of their ancient cities.</p><p></p><p>A small number of them were frozen in stasis for various reasons - they've just been set free by a (very unlucky) kobold tribe. The curse has started to bite into them and they need to break it... Neatly tying them back into the other bits of the plot.</p><p></p><p>As a future BBEG - Lich in mummy wrappings is definitely stolen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That and I'm going to buy a Stargate book. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1352845, member: 6584"] [B]jgsugden[/B] - I'd gotten most of the way through those points already - i.e. know where they've been, what they'd been up to and so on... I normally make up quite a lot of my own monsters. But most of them are 1 offs - if I got the balancing wrong for a BBEG race, it would annoy me a lot. Hence wanting to use some fairly core stuff. The last point is a good thought. You're right - most evil overlord races do use some form of mental control. I rather prefer the idea of a combination of diplomacy and terror to do the job instead... would certainly make for some more interesting underlings. Rakshasas sound like they'd fit just right. Not used much (by me). Pass for human. Scary. Easily Egyptianised. Hit my requirements nicely! I'm going to have a bit of re-write to combine some of my ideas with the stuff I've seen here... Still subject to change, but here goes: The Rakshasas used a combination of trickery, diplomacy, near indestructability and big teleporting pyramids (yay!) to rule their ancient empire. They tended to fight and play strange games against each other - generally using people, nations, etc as their playthings. Eventually a small group of humans made certain deals allowing them to curse the entire race. This wording of the curse was twisted - didn't actually kill them - simply 'bodak-ed' them a bit... some of the survivors lurk in the remains of their ancient cities. A small number of them were frozen in stasis for various reasons - they've just been set free by a (very unlucky) kobold tribe. The curse has started to bite into them and they need to break it... Neatly tying them back into the other bits of the plot. As a future BBEG - Lich in mummy wrappings is definitely stolen :) That and I'm going to buy a Stargate book. Thanks! [/QUOTE]
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