Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
GM : Spellcaster Arms Race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8194845" data-attributes="member: 6696971"><p>This has been a ongoing conversation for decades. GMs talk about how mid/high level (and certainly beyond) Spellcasters (lets say level 9+) are not relatively overpowered (compared with their martial counterparts and the obstacles the PCs face) because a GM is capable of either proactively or reactively deploy countermeasures to bring their power in check (and that this approach is (a) not adversarial and (b) appropriate GMing). However, this conversation always struck me in that it was the inverse of the white room theorizing where we converse about how spellcasters dominate the trajectory of play and the bulk of the gamestate. There is always the response that the "caster supremacy" argument never has to "show their work"; eg spells known, spell loadout, etc etc. But I never see the alternative where GM's "show their work." Its always just assumed that because a GM has unilateral access to unestablished backstory, unilateral access to the offscreen, and the ability to fudge rolls if their game isn't player-facing and they choose to do so. Effectively, they have unbridled resources to deploy countermeasures at their discretion.</p><p></p><p>However, we've never discussed how often or at what rate are GMs deploying these blocks/countermeasures? </p><p></p><p>So, then. GMs out there who feel that it is appropriate and responsible GMing to focus this kind of overhead to passively and actively counter spellcaster PCs. How often per session or how often per spell deployment are you countering spellcaster PCs via any of the below:</p><p></p><p>1) Preemptively using unestablished backstory or unilateral access to the offscreen (NPC x has Antimagic wards on their lair/redoubt, Divination and Teleportation exclusion zones mandated by territorial governing bodies, spellcasting is outlawed or aggressively stigmatized, NPC x has a mage with an anti-spellcaster loadout, NPC x IS a mage with an anti-spellcaster loadout, NPC x has Magic Resistance, etc, etc).</p><p></p><p>2) Reactively (and secretly) changing loadouts or defenses to counter a spellcaster PC after you've discovered they've got an obstacle/encounter trivializing or obviating spell gambit they're about to deploy.</p><p></p><p>3) Aggressively using the endless resources at your disposal to actively harangue spellcaster PCs in ways that you don't harangue martial PCs (eg creatures that can steal spells or spellcasters that steal spells but none that steal armor/swords, Rakshashas and the like but limited Rust Monsters, spellbook and component pouch stealing Imps/Pixies).</p><p></p><p>4) Fudge a Saving Throw Roll or a To-Hit Roll against the Spellcaster.</p><p></p><p>[HR][/HR]</p><p></p><p>So then.</p><p></p><p>Is it 1 x per session? Is it 2 x per session? </p><p></p><p>Is it 1/4 spellcaster deployments (that would otherwise trivialize or outright obviate an encounter)? Is it 2/4? Is it 3/4?</p><p></p><p>Which of the above 4 countermeasures do you use, why, and how much?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8194845, member: 6696971"] This has been a ongoing conversation for decades. GMs talk about how mid/high level (and certainly beyond) Spellcasters (lets say level 9+) are not relatively overpowered (compared with their martial counterparts and the obstacles the PCs face) because a GM is capable of either proactively or reactively deploy countermeasures to bring their power in check (and that this approach is (a) not adversarial and (b) appropriate GMing). However, this conversation always struck me in that it was the inverse of the white room theorizing where we converse about how spellcasters dominate the trajectory of play and the bulk of the gamestate. There is always the response that the "caster supremacy" argument never has to "show their work"; eg spells known, spell loadout, etc etc. But I never see the alternative where GM's "show their work." Its always just assumed that because a GM has unilateral access to unestablished backstory, unilateral access to the offscreen, and the ability to fudge rolls if their game isn't player-facing and they choose to do so. Effectively, they have unbridled resources to deploy countermeasures at their discretion. However, we've never discussed how often or at what rate are GMs deploying these blocks/countermeasures? So, then. GMs out there who feel that it is appropriate and responsible GMing to focus this kind of overhead to passively and actively counter spellcaster PCs. How often per session or how often per spell deployment are you countering spellcaster PCs via any of the below: 1) Preemptively using unestablished backstory or unilateral access to the offscreen (NPC x has Antimagic wards on their lair/redoubt, Divination and Teleportation exclusion zones mandated by territorial governing bodies, spellcasting is outlawed or aggressively stigmatized, NPC x has a mage with an anti-spellcaster loadout, NPC x IS a mage with an anti-spellcaster loadout, NPC x has Magic Resistance, etc, etc). 2) Reactively (and secretly) changing loadouts or defenses to counter a spellcaster PC after you've discovered they've got an obstacle/encounter trivializing or obviating spell gambit they're about to deploy. 3) Aggressively using the endless resources at your disposal to actively harangue spellcaster PCs in ways that you don't harangue martial PCs (eg creatures that can steal spells or spellcasters that steal spells but none that steal armor/swords, Rakshashas and the like but limited Rust Monsters, spellbook and component pouch stealing Imps/Pixies). 4) Fudge a Saving Throw Roll or a To-Hit Roll against the Spellcaster. [HR][/HR] So then. Is it 1 x per session? Is it 2 x per session? Is it 1/4 spellcaster deployments (that would otherwise trivialize or outright obviate an encounter)? Is it 2/4? Is it 3/4? Which of the above 4 countermeasures do you use, why, and how much? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM : Spellcaster Arms Race
Top