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General Tabletop Discussion
*Dungeons & Dragons
GM : Spellcaster Arms Race
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<blockquote data-quote="Oofta" data-source="post: 8195034" data-attributes="member: 6801845"><p>I don't "cheat to win". Every once in a blue moon I may "cheat to not TPK" but if I do (very, very rarely) fudge it will be in favor of the PCs.</p><p></p><p>I do have creatures with anti-magic capability sometimes. Other times there are opposing spellcasters, and yes I may change their loadout especially if they know what they're up against. Still other times things like magical darkness, limited lines of sight and so on will come into play.</p><p></p><p>But if the party stomps on my encounter? I enjoy it right along with them after doing some overly-dramatic groaning for laughs. Then I just throw more dragons next time, I have an infinite number after all.</p><p></p><p>In 5E, I just make sure we have enough encounters that they can't always go nova or if I do set up a nova encounter I'll heavily hint that they can go all out because it's fun for the players now and then.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8195034, member: 6801845"] I don't "cheat to win". Every once in a blue moon I may "cheat to not TPK" but if I do (very, very rarely) fudge it will be in favor of the PCs. I do have creatures with anti-magic capability sometimes. Other times there are opposing spellcasters, and yes I may change their loadout especially if they know what they're up against. Still other times things like magical darkness, limited lines of sight and so on will come into play. But if the party stomps on my encounter? I enjoy it right along with them after doing some overly-dramatic groaning for laughs. Then I just throw more dragons next time, I have an infinite number after all. In 5E, I just make sure we have enough encounters that they can't always go nova or if I do set up a nova encounter I'll heavily hint that they can go all out because it's fun for the players now and then. [/QUOTE]
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