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GM : Spellcaster Arms Race
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<blockquote data-quote="cbwjm" data-source="post: 8195065" data-attributes="member: 6788732"><p>I don't think I've ever done 2-4, I have done 1 if it made sense for the story. I think that if you're going into the tower of a powerful mage then they'd likely have defences set up to counter other mages, there'd likely be a constant cold war between wizards trying to counter each other. Powerful rulers likely also have various defences to counter divination or teleportation.</p><p></p><p>PC abilities might be countered by an encounter, but it isn't built specifically to counter a PC, rather it is built according to what makes sense for the encounter and then the PCs need to adapt to it. Sometimes that means that a PC will be less effective than others, but next encounter they may be more effective.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8195065, member: 6788732"] I don't think I've ever done 2-4, I have done 1 if it made sense for the story. I think that if you're going into the tower of a powerful mage then they'd likely have defences set up to counter other mages, there'd likely be a constant cold war between wizards trying to counter each other. Powerful rulers likely also have various defences to counter divination or teleportation. PC abilities might be countered by an encounter, but it isn't built specifically to counter a PC, rather it is built according to what makes sense for the encounter and then the PCs need to adapt to it. Sometimes that means that a PC will be less effective than others, but next encounter they may be more effective. [/QUOTE]
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