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General Tabletop Discussion
*Dungeons & Dragons
GM : Spellcaster Arms Race
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<blockquote data-quote="Lanefan" data-source="post: 8195180" data-attributes="member: 29398"><p><strong>Anti-magic wards in lair:</strong> rarely.</p><p><strong>Divination and Teleportation exclusion zones:</strong> frequently. For example, most major temples to any deity are safe from incoming divination/teleport/planeshift other than by Clerics of that deity, and this is generally known among adventurers. I've even had parties find magic items that could give such defenses to a home base, were they ever to establish one. Thus, NPC foes having such things isn't out of the question. But it's always local to a building or structure or complex, never widespread enough to cover a whole city or anything bigger.</p><p><strong>Specific anti-caster loadout:</strong> rarely, but if it makes sense e.g. the foe knows there's (a) caster(s) coming and has the means to deal with it then yes.</p><p><strong>Spellcasting outlawed or stigmatized:</strong> in general, rare-to-never; though specific towns and cities commonly ban use of specific spells e.g. Invisibility.</p><p>Another one to add: <strong>Wild magic zones in lair or area:</strong> rarely, but once in a while I'll build a whole adventure around this premise.</p><p></p><p>Never say never, but...never.</p><p></p><p>Never. As DM I harangue everyone equally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That said, the other PCs have been known to turn on their casters and give 'em hell (or worse!) every now and then, usually in response to being "accidentally" fireballed once too often. One of my own PCs (Lanefan, in fact!) went so far as to lay in for a +2 Wizardslayer Longsword for just this reason; he still has it, and any mage he runs with is clearly warned of its existence and his willingness to use it if he takes any "friendly" fire; this due to having been killed by friendly fire at least twice earlier in his career.</p><p></p><p>Never a to-hit roll; very rarely (maybe once ever?) a saving throw.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8195180, member: 29398"] [B]Anti-magic wards in lair:[/B] rarely. [B]Divination and Teleportation exclusion zones:[/B] frequently. For example, most major temples to any deity are safe from incoming divination/teleport/planeshift other than by Clerics of that deity, and this is generally known among adventurers. I've even had parties find magic items that could give such defenses to a home base, were they ever to establish one. Thus, NPC foes having such things isn't out of the question. But it's always local to a building or structure or complex, never widespread enough to cover a whole city or anything bigger. [B]Specific anti-caster loadout:[/B] rarely, but if it makes sense e.g. the foe knows there's (a) caster(s) coming and has the means to deal with it then yes. [B]Spellcasting outlawed or stigmatized:[/B] in general, rare-to-never; though specific towns and cities commonly ban use of specific spells e.g. Invisibility. Another one to add: [B]Wild magic zones in lair or area:[/B] rarely, but once in a while I'll build a whole adventure around this premise. Never say never, but...never. Never. As DM I harangue everyone equally. :) That said, the other PCs have been known to turn on their casters and give 'em hell (or worse!) every now and then, usually in response to being "accidentally" fireballed once too often. One of my own PCs (Lanefan, in fact!) went so far as to lay in for a +2 Wizardslayer Longsword for just this reason; he still has it, and any mage he runs with is clearly warned of its existence and his willingness to use it if he takes any "friendly" fire; this due to having been killed by friendly fire at least twice earlier in his career. Never a to-hit roll; very rarely (maybe once ever?) a saving throw. [/QUOTE]
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