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General Tabletop Discussion
*Dungeons & Dragons
GM : Spellcaster Arms Race
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<blockquote data-quote="prabe" data-source="post: 8197020" data-attributes="member: 7016699"><p>Um. The content generated on the fly hasn't ever been adversarial specifically to the PC spellcasters. At least, not the stuff that was adversarial to spellcasters in general. There've been things ginned up specifically to be adversaries to the PCs, but ... that's kinda the DM's job, innit?</p><p></p><p>I agree that having principles is important, but I'm less sure I'd get hung up on procedural generation, presuming that by "procedural generation" you mean something like "derived from tables and dice." I mean, either I'd have one table for "city" (and the cities are all alike) or I'd have tables for Erlin and Torm Brinnom and New Arvai and Dhaqi and Pelsoreen and Embernook and Auriqua (and I'd use the tables like three times each and never use them again). And that's leaving aside the fact the PCs weren't really doing random encounter stuff in any of those cities.</p><p></p><p>Do I make stuff up as I go? Absolutely. Do I make a concerted effort to be principled about it? Again, absolutely.</p><p></p><p>About the only time I use anything like what I think you mean my "procedural generation" is if the PCs are traveling, and I write up specific tables for every instance of traveling. Even then, I tend to disallow some things repeating (or repeating immediately), so I'm not gluing myself to those tables.</p></blockquote><p></p>
[QUOTE="prabe, post: 8197020, member: 7016699"] Um. The content generated on the fly hasn't ever been adversarial specifically to the PC spellcasters. At least, not the stuff that was adversarial to spellcasters in general. There've been things ginned up specifically to be adversaries to the PCs, but ... that's kinda the DM's job, innit? I agree that having principles is important, but I'm less sure I'd get hung up on procedural generation, presuming that by "procedural generation" you mean something like "derived from tables and dice." I mean, either I'd have one table for "city" (and the cities are all alike) or I'd have tables for Erlin and Torm Brinnom and New Arvai and Dhaqi and Pelsoreen and Embernook and Auriqua (and I'd use the tables like three times each and never use them again). And that's leaving aside the fact the PCs weren't really doing random encounter stuff in any of those cities. Do I make stuff up as I go? Absolutely. Do I make a concerted effort to be principled about it? Again, absolutely. About the only time I use anything like what I think you mean my "procedural generation" is if the PCs are traveling, and I write up specific tables for every instance of traveling. Even then, I tend to disallow some things repeating (or repeating immediately), so I'm not gluing myself to those tables. [/QUOTE]
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GM : Spellcaster Arms Race
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