Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM techniques (especially for non-combat challenges/resolution)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7588712" data-attributes="member: 6919838"><p>Absolutely agree with some of this but especially the ways to treat failures as more than just crap. </p><p></p><p>I mean, for all the misrepresentation otherwise, even 5e has "some progress with setback" as one of its core rules definitions for what a failure on an ability check can be.</p><p></p><p>I dont know how long, or how many systems, ago it was when I started looking at every result of a check/action as an opportunity to bring out or spotlight something new and/or interesting. But, I am pretty sure it was not soon after that that my gameplay improved and my players found fun in trying when everything did not seem a threat to their survival.</p><p></p><p>Then when I see things like this, exposed even today "If you like the randomness of the die, the GM probably isn't applying consequences for failure." It brings back home the old days and how much I still have to work with players to get them over the consequences of that style of play. It also tends to show itself in the " if they die, gotta have punishments" and "make zero hp tougher" styles imo.</p><p></p><p>BTW your sorcery thugs mad me laugh, remembering all the fiction and movie examples where the investigators get stymied on their investigations but then when thugs show up to beat them up, warn them off they realize " we are onto something after all." Your failure may spawn someone else's un-forced error, especially if they are say " paranoid."</p><p></p><p>DEFAULT DISCLAIMER - All styles valid. Your preferences may vary. No bad wrong fun. Just saying that we have more fun with these than we did with the others. You baby is cute too.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7588712, member: 6919838"] Absolutely agree with some of this but especially the ways to treat failures as more than just crap. I mean, for all the misrepresentation otherwise, even 5e has "some progress with setback" as one of its core rules definitions for what a failure on an ability check can be. I dont know how long, or how many systems, ago it was when I started looking at every result of a check/action as an opportunity to bring out or spotlight something new and/or interesting. But, I am pretty sure it was not soon after that that my gameplay improved and my players found fun in trying when everything did not seem a threat to their survival. Then when I see things like this, exposed even today "If you like the randomness of the die, the GM probably isn't applying consequences for failure." It brings back home the old days and how much I still have to work with players to get them over the consequences of that style of play. It also tends to show itself in the " if they die, gotta have punishments" and "make zero hp tougher" styles imo. BTW your sorcery thugs mad me laugh, remembering all the fiction and movie examples where the investigators get stymied on their investigations but then when thugs show up to beat them up, warn them off they realize " we are onto something after all." Your failure may spawn someone else's un-forced error, especially if they are say " paranoid." DEFAULT DISCLAIMER - All styles valid. Your preferences may vary. No bad wrong fun. Just saying that we have more fun with these than we did with the others. You baby is cute too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM techniques (especially for non-combat challenges/resolution)
Top