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<blockquote data-quote="SableWyvern" data-source="post: 256200" data-attributes="member: 1008"><p>Bagpuss: I take your point, and I do believe that, in general, you are right.</p><p></p><p>But in this particular instance, the PCs did not know that they were summoning this creature (they simply realised that they had the capabilities of performing a ritual, and no obvious way within their means of getting off the island, except seeing what the ritual did), nor did they asked to be rescued (their saviours just rocked up, being awakened from their incapacitated state by the presence of a demon-thing that their race had once imprisoned).</p><p></p><p>My point was simply that there can be times when things are not in the control of the PCs, and their destinies are determined by others.</p><p></p><p>In some campaigns, that concept is not appropriate. But, in a campaign where the PCs are just people (even if exceptional or potentially exceptional ones) their destiny need not always be in their own hands.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 256200, member: 1008"] Bagpuss: I take your point, and I do believe that, in general, you are right. But in this particular instance, the PCs did not know that they were summoning this creature (they simply realised that they had the capabilities of performing a ritual, and no obvious way within their means of getting off the island, except seeing what the ritual did), nor did they asked to be rescued (their saviours just rocked up, being awakened from their incapacitated state by the presence of a demon-thing that their race had once imprisoned). My point was simply that there can be times when things are not in the control of the PCs, and their destinies are determined by others. In some campaigns, that concept is not appropriate. But, in a campaign where the PCs are just people (even if exceptional or potentially exceptional ones) their destiny need not always be in their own hands. [/QUOTE]
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