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<blockquote data-quote="Harlock" data-source="post: 256965" data-attributes="member: 4545"><p>Sometimes I give players lots of choices and sometimes I don;t give many options. Depends on the adventure, the gaming group and even my mood. As far as NPCs go, they seldom travel with the party (because my group right now is paranoid after they "rescued" a human slave who tunred out to be a doppleganger who murdered one party member and indirectly led to a TPK because the group split up. Whoever said they fudged die rolls, I hear ya. I do it too. It just seems that if I didn;t I would have TPKs on my hands all the time. Not poor playing, or too high a CR, but unusually lucky rolls on my part. If something bad does happen i.e character death, there is always a way to get them raised or essurected, though even that has it's consequences. As long as the players are having fun with their characters and there is some penalty for death (losing a level, items, money, all of the above) then there is some danger and it keeps the thrill level high enough for this group. I always try and have a way back for them. Even if it is to make another group to retrieve bodies, etc. And, if the group is tired of the characters (hasn't happened yet, but I assume it will eventually) then they can just choose not to come back and ask for a new campaign. I'm out to please my players. I work with them to make this game fun, not against them to get my fun.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Harlock, post: 256965, member: 4545"] Sometimes I give players lots of choices and sometimes I don;t give many options. Depends on the adventure, the gaming group and even my mood. As far as NPCs go, they seldom travel with the party (because my group right now is paranoid after they "rescued" a human slave who tunred out to be a doppleganger who murdered one party member and indirectly led to a TPK because the group split up. Whoever said they fudged die rolls, I hear ya. I do it too. It just seems that if I didn;t I would have TPKs on my hands all the time. Not poor playing, or too high a CR, but unusually lucky rolls on my part. If something bad does happen i.e character death, there is always a way to get them raised or essurected, though even that has it's consequences. As long as the players are having fun with their characters and there is some penalty for death (losing a level, items, money, all of the above) then there is some danger and it keeps the thrill level high enough for this group. I always try and have a way back for them. Even if it is to make another group to retrieve bodies, etc. And, if the group is tired of the characters (hasn't happened yet, but I assume it will eventually) then they can just choose not to come back and ask for a new campaign. I'm out to please my players. I work with them to make this game fun, not against them to get my fun. YMMV [/QUOTE]
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