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[GM Tool] Monster Generator 2 - The Sequel to Free Monster Creation
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<blockquote data-quote="Mordikenn" data-source="post: 9484260" data-attributes="member: 6704716"><p>A lot of work going into it lately, highlights are things like a help screen on the Generator to explain the process now, and the new ability to choose the details of many abilities you take. And a lot of bug/ features fixes.</p><p></p><p>Beta 2.7.1 patch notes </p><p>[ISPOILER]</p><p>-added '+1 Deflection Bonus' ability</p><p>-added 4 more skill bonus abilities</p><p>-changed skill bonus notes in the monster stats printout to appear after skills list rather than in the special qualities section</p><p>-changed mind-affecting immunity from 2 points to 4 points</p><p>-changed +1 natural armor, bonus feat, +1 attribute point to not print in the monster stat block</p><p>-fixed a bug where the generator would show an incorrect cost on the 'randomize monster' button for users that were not logged in on page load</p><p>-fixed a bug where the bonus abilities from body types were not being added</p><p>-fixed a bug where energy resistances were printed twice in the stat block</p><p>-fixed a bug where monster natural attack damage was not changing based on size category or the improved natural attack feat</p><p>[/ISPOILER]</p><p></p><p>Beta 2.7.2 change notes</p><p>[ISPOILER]</p><p>-added 1d6 negative energy on attack power</p><p>-changed elemental damage on hit to 'on attack' to follow naming convention</p><p>-fixed a bug where charisma was not adding hit points for undead monsters</p><p>-fixed a bug where the 1d6 sneak attack ability was not displaying (or stacking) in the damage printout</p><p>-fixed a bug where additional damage and effects on attacks were not printing with correct formatting</p><p>[/ISPOILER]</p><p></p><p>Beta 2.7.3 change notes</p><p>[ISPOILER]</p><p>-added a popup help window to the generator to explain the process of making, saving, and loading monsters</p><p>-fixed a bug where the 'Monster Generator 2' title and Monstrous Compendium book image was not scaling properly with some phone screen widths</p><p>-changed the top bar hamburger menu displayed at narrow screen widths to have a much greater amount of contrast</p><p>-added a panel to illustrate which options are for loading and randomizing the monster</p><p>[/ISPOILER]</p><p></p><p>Beta 2.7.4 change notes </p><p>[ISPOILER]</p><p>-fixed a bug where the monster would always randomly get challenge rating 1 on page load</p><p>-fixed a bug where death throes (acid) was listed as a defense instead of attack</p><p>-fixed a bug where 'void form' was not awarding the monster bonus deflection to AC</p><p>-fixed a bug where the feat improved initiative was not awarding the monster +4 to intiative</p><p>-fixed a bug where clicking 'generate image' would also generate an ai description, and vice versa</p><p>-fixed a bug where clicking 'generate image' or 'generate description' would also randomly generate environment and rganization</p><p>-fixed a bug where clicking 'randomize ecology' would make the monster show as having 0/0 attribute points and ability points</p><p>-fixed a bug where a random monster would spend the wrong number of skill points if it randomly gained intelligence during generation</p><p>-fixed a bug where a random monster or rolling for random feats would remove its bonus feats from types and subtypes</p><p>[/ISPOILER]</p><p></p><p>Beta 2.8.1 change notes </p><p>[ISPOILER]</p><p>-added 'choice' dialog to abilites: you can now choose information like element for attacks, poison attribute damaged, and which attack gets 'on attack' ability triggers.</p><p>-added the ability for more than the primary attack to have 'on attack' triggers</p><p>-added a +4 and +8 to selected skill ability that can be taken multiple times</p><p>-added confusing gaze, breath weapon (poison, fast) and breath weapon (poison, slow) abilities</p><p>-fixed a bug where 'Extension of All' was not granting its bonus to all knowledge skills</p><p>-fixed a bug where racial skill modifiers were not added to skills</p><p>-fixed a bug where rake was showing the monster's primary attack instead of 2 claws</p><p>-fixed a bug where verdant burst was showing as a language quality rather than a special attack</p><p>-fixed a bug where corrosive blood was not showing the amount of damage it would deal</p><p>-fixed a bug where grapple was not appearing on the attack as a bonus damage, and also not showing its bonus to grapple on the monster's cmb</p><p>-fixed a bug where deadly critical was being printed as extra attack damage</p><p>-changed ranged attacks to say '(ranged)' in the selection window</p><p>-changed attack damage to print with parenthesis around it like in regular pathfinder 1e stat formatting</p><p>-changed death throes abilities to be more generic to allow selection of different elements or attributes</p><p>-changed frost nova to elemental nova, and the element can be selected now</p><p>-changed disease on attack(str) and disease on attack(con) to selectable attributes, and to differ based on requiring 2 saves or 1 save</p><p>-changed poisons on attack to differ based on whether they were slow/ fast and how many saves they take to cure</p><p>-changed force wave to energy radiation and changed sonic wave to energy wave (their element is now selectable)</p><p>[/ISPOILER]</p></blockquote><p></p>
[QUOTE="Mordikenn, post: 9484260, member: 6704716"] A lot of work going into it lately, highlights are things like a help screen on the Generator to explain the process now, and the new ability to choose the details of many abilities you take. And a lot of bug/ features fixes. Beta 2.7.1 patch notes [ISPOILER] -added '+1 Deflection Bonus' ability -added 4 more skill bonus abilities -changed skill bonus notes in the monster stats printout to appear after skills list rather than in the special qualities section -changed mind-affecting immunity from 2 points to 4 points -changed +1 natural armor, bonus feat, +1 attribute point to not print in the monster stat block -fixed a bug where the generator would show an incorrect cost on the 'randomize monster' button for users that were not logged in on page load -fixed a bug where the bonus abilities from body types were not being added -fixed a bug where energy resistances were printed twice in the stat block -fixed a bug where monster natural attack damage was not changing based on size category or the improved natural attack feat [/ISPOILER] Beta 2.7.2 change notes [ISPOILER] -added 1d6 negative energy on attack power -changed elemental damage on hit to 'on attack' to follow naming convention -fixed a bug where charisma was not adding hit points for undead monsters -fixed a bug where the 1d6 sneak attack ability was not displaying (or stacking) in the damage printout -fixed a bug where additional damage and effects on attacks were not printing with correct formatting [/ISPOILER] Beta 2.7.3 change notes [ISPOILER] -added a popup help window to the generator to explain the process of making, saving, and loading monsters -fixed a bug where the 'Monster Generator 2' title and Monstrous Compendium book image was not scaling properly with some phone screen widths -changed the top bar hamburger menu displayed at narrow screen widths to have a much greater amount of contrast -added a panel to illustrate which options are for loading and randomizing the monster [/ISPOILER] Beta 2.7.4 change notes [ISPOILER] -fixed a bug where the monster would always randomly get challenge rating 1 on page load -fixed a bug where death throes (acid) was listed as a defense instead of attack -fixed a bug where 'void form' was not awarding the monster bonus deflection to AC -fixed a bug where the feat improved initiative was not awarding the monster +4 to intiative -fixed a bug where clicking 'generate image' would also generate an ai description, and vice versa -fixed a bug where clicking 'generate image' or 'generate description' would also randomly generate environment and rganization -fixed a bug where clicking 'randomize ecology' would make the monster show as having 0/0 attribute points and ability points -fixed a bug where a random monster would spend the wrong number of skill points if it randomly gained intelligence during generation -fixed a bug where a random monster or rolling for random feats would remove its bonus feats from types and subtypes [/ISPOILER] Beta 2.8.1 change notes [ISPOILER] -added 'choice' dialog to abilites: you can now choose information like element for attacks, poison attribute damaged, and which attack gets 'on attack' ability triggers. -added the ability for more than the primary attack to have 'on attack' triggers -added a +4 and +8 to selected skill ability that can be taken multiple times -added confusing gaze, breath weapon (poison, fast) and breath weapon (poison, slow) abilities -fixed a bug where 'Extension of All' was not granting its bonus to all knowledge skills -fixed a bug where racial skill modifiers were not added to skills -fixed a bug where rake was showing the monster's primary attack instead of 2 claws -fixed a bug where verdant burst was showing as a language quality rather than a special attack -fixed a bug where corrosive blood was not showing the amount of damage it would deal -fixed a bug where grapple was not appearing on the attack as a bonus damage, and also not showing its bonus to grapple on the monster's cmb -fixed a bug where deadly critical was being printed as extra attack damage -changed ranged attacks to say '(ranged)' in the selection window -changed attack damage to print with parenthesis around it like in regular pathfinder 1e stat formatting -changed death throes abilities to be more generic to allow selection of different elements or attributes -changed frost nova to elemental nova, and the element can be selected now -changed disease on attack(str) and disease on attack(con) to selectable attributes, and to differ based on requiring 2 saves or 1 save -changed poisons on attack to differ based on whether they were slow/ fast and how many saves they take to cure -changed force wave to energy radiation and changed sonic wave to energy wave (their element is now selectable) [/ISPOILER] [/QUOTE]
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