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[GM Tool] Monster Generator - Free Program to Create New Monsters
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<blockquote data-quote="Mordikenn" data-source="post: 6130717" data-attributes="member: 6704716"><p><span style="color: #000000"><span style="font-family: 'Verdana'">I thought I'd make up a monster for you on Monster Generator myself for fun. This is a CR 8 magical beast that could fit in a lot of different games. Enjoy!</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Voidskin Hound CR 8 </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">XP 4800 </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">NE Large Magical Beast </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Init +4; Senses Low-Light Vision, Darkvision 60ft; Perception +23</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">DEFENSE </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">AC 22, touch 13, flat-footed 18 (-1 size, +4 Dex, +9 natural) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">hp 105 (11d10+44) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fort +11, Ref +11, Will +6 </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">DR 10/Magic Immunities Disease Resist Cold 30</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">OFFENSE </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Speed 70 ft. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Melee bite +17 (2d6+6 plus disease) , 2 claws +14 (1d8+6) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Space 10 ft.; Reach 5 ft. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Special Attacks Trip (bite), Disease (Su) (bite-injury save DC 16, Onset 1d3 days, frequency 1 day, effect 1d6 Con damage, cure 2 consecutive saves)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">STATISTICS </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Str 22, Dex 18, Con 18, Int 10, Wis 12, Cha 12 </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Base Atk +11; CMB +18; CMD 32 (36 vs. trip) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Feats Endurance, Run, Iron Will, Multiattack, Weapon Focus (bite), Alertness </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Skills Stealth+18, Perception+23; Racial Modifiers Perception +6 </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Languages Common </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">SQ Magical Beast Traits</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">SPECIAL ABILITIES </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Trip (Ex) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">A Voidskin Hound can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with its bite attack(s). If the attempt fails, the creature is not tripped in return.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Disease Attack (Su) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">A Voidskin Hound causes disease in those it contacts. A Voidskin Hound's disease has a fortitude save DC of 16, an onset of 1d3 days, a frequency of 1 day, causes 1d6 con damage, and takes two saves to cure. The save DC is charisma-based.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Magical Beast Traits </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Magical Beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the creature knows at least one language, but can’t necessarily speak). Magical Beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">-Darkvision 60 feet. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">-Low-light vision. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">-Magical beasts breathe, eat, and sleep.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">ECOLOGY </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Environment: Any </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Organization: Solitary or Pack (3-10) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Treasure: Standard</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Voidskin Hounds are magically mutated creatures of unknown origin that tend to lurk near places with strong magical energy. They have dark teal skin with long prehensile tails, and feral faces that have oversized teeth.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6130717, member: 6704716"] [COLOR=#000000][FONT=Verdana]I thought I'd make up a monster for you on Monster Generator myself for fun. This is a CR 8 magical beast that could fit in a lot of different games. Enjoy! [FONT=Verdana]Voidskin Hound CR 8 [/FONT] [FONT=Verdana]XP 4800 [/FONT] [FONT=Verdana]NE Large Magical Beast [/FONT] [FONT=Verdana]Init +4; Senses Low-Light Vision, Darkvision 60ft; Perception +23 [/FONT] DEFENSE AC 22, touch 13, flat-footed 18 (-1 size, +4 Dex, +9 natural) hp 105 (11d10+44) Fort +11, Ref +11, Will +6 DR 10/Magic Immunities Disease Resist Cold 30 OFFENSE Speed 70 ft. Melee bite +17 (2d6+6 plus disease) , 2 claws +14 (1d8+6) Space 10 ft.; Reach 5 ft. Special Attacks Trip (bite), Disease (Su) (bite-injury save DC 16, Onset 1d3 days, frequency 1 day, effect 1d6 Con damage, cure 2 consecutive saves) STATISTICS Str 22, Dex 18, Con 18, Int 10, Wis 12, Cha 12 Base Atk +11; CMB +18; CMD 32 (36 vs. trip) Feats Endurance, Run, Iron Will, Multiattack, Weapon Focus (bite), Alertness Skills Stealth+18, Perception+23; Racial Modifiers Perception +6 Languages Common SQ Magical Beast Traits SPECIAL ABILITIES Trip (Ex) A Voidskin Hound can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with its bite attack(s). If the attempt fails, the creature is not tripped in return. Disease Attack (Su) A Voidskin Hound causes disease in those it contacts. A Voidskin Hound's disease has a fortitude save DC of 16, an onset of 1d3 days, a frequency of 1 day, causes 1d6 con damage, and takes two saves to cure. The save DC is charisma-based. Magical Beast Traits Magical Beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the creature knows at least one language, but can’t necessarily speak). Magical Beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. -Darkvision 60 feet. -Low-light vision. -Magical beasts breathe, eat, and sleep. ECOLOGY Environment: Any Organization: Solitary or Pack (3-10) Treasure: Standard Voidskin Hounds are magically mutated creatures of unknown origin that tend to lurk near places with strong magical energy. They have dark teal skin with long prehensile tails, and feral faces that have oversized teeth. [/FONT][/COLOR] [/QUOTE]
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