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[GM Tool] Monster Generator - Free Program to Create New Monsters
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<blockquote data-quote="Mordikenn" data-source="post: 6151296" data-attributes="member: 6704716"><p>Good news! </p><p>I've gotten back from vacation and finished the last few parts of the next patch, so I've <strong>released Monster Generator 1.01</strong>. I fixed several issues with it, and implemented the new features people suggested I found time for/ thought were a good idea. I appreciate all the feedback and I'm glad people are finding it useful!</p><p></p><p><a href="http://sourceforge.net/projects/monstergenerato/files/" target="_blank">Download Monster Generator 1.01</a></p><p></p><p>Patch notes for version 1.01:</p><p>Added the powers Half Damage From Weapons, Reach, Short Reach, Rage, Trap Sense, Uncanny Dodge, Improved Uncanny Dodge, Evasion, Improved Evasion, Trackless Step, Bravery, Smite, Track, Camoflage, Hide in Plain Sight.</p><p>Added better handling for recommended skills, and removed the r_skills text files.</p><p>Added better handling for random monster DR by forcing all the selections to be of the same type so they'll stack.</p><p>Changed the feats_pathfinder.txt file to be entirely alphabetical rather than divided by feat types.</p><p>Changed feats and skills to print in alphabetical order in the monster's stats.</p><p>Changed several things about the Swarm subtype: splitting it into three subtypes (fine, diminutive, tiny), should now display size properly and have 0 reach, and display all its powers properly. Additionally, "Swarming Mass" is no longer a selectable power because it's wholly associated with the Swarm subtype.</p><p>Changed spell-like abilities to be At Will for (c) and 3/day for (b).</p><p>Changed subtypes to be integrated rather than read from a text file.</p><p>Fixed a bug where Randomize Remaining Choices was adding subtypes when it shouldn't.</p><p>Fixed a bug where Channel Resistance was not stacking in PF print format.</p><p>Fixed a bug where Improved Initiative was not adding into stats.</p><p>Fixed a bug where selecting an element for an attack power would add it to the next stacking attack powers.</p><p>Fixed a bug where removing Swift Reactions wasn't removing its bonus feats.</p><p>Fixed a bug where a monster could have 'Critical Hit Immunity' and 'Critical Hit Vulnerability', at the same time. Also fixed similar problems with weapon damage (piercing/ bludgeoning/ slashing)powers.</p><p>Fixed a bug where intimidate was not adding a monster's charisma bonus.</p><p>Fixed several typos in spell names and ability descriptions.</p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6151296, member: 6704716"] Good news! I've gotten back from vacation and finished the last few parts of the next patch, so I've [B]released Monster Generator 1.01[/B]. I fixed several issues with it, and implemented the new features people suggested I found time for/ thought were a good idea. I appreciate all the feedback and I'm glad people are finding it useful! [URL="http://sourceforge.net/projects/monstergenerato/files/"]Download Monster Generator 1.01[/URL] Patch notes for version 1.01: Added the powers Half Damage From Weapons, Reach, Short Reach, Rage, Trap Sense, Uncanny Dodge, Improved Uncanny Dodge, Evasion, Improved Evasion, Trackless Step, Bravery, Smite, Track, Camoflage, Hide in Plain Sight. Added better handling for recommended skills, and removed the r_skills text files. Added better handling for random monster DR by forcing all the selections to be of the same type so they'll stack. Changed the feats_pathfinder.txt file to be entirely alphabetical rather than divided by feat types. Changed feats and skills to print in alphabetical order in the monster's stats. Changed several things about the Swarm subtype: splitting it into three subtypes (fine, diminutive, tiny), should now display size properly and have 0 reach, and display all its powers properly. Additionally, "Swarming Mass" is no longer a selectable power because it's wholly associated with the Swarm subtype. Changed spell-like abilities to be At Will for (c) and 3/day for (b). Changed subtypes to be integrated rather than read from a text file. Fixed a bug where Randomize Remaining Choices was adding subtypes when it shouldn't. Fixed a bug where Channel Resistance was not stacking in PF print format. Fixed a bug where Improved Initiative was not adding into stats. Fixed a bug where selecting an element for an attack power would add it to the next stacking attack powers. Fixed a bug where removing Swift Reactions wasn't removing its bonus feats. Fixed a bug where a monster could have 'Critical Hit Immunity' and 'Critical Hit Vulnerability', at the same time. Also fixed similar problems with weapon damage (piercing/ bludgeoning/ slashing)powers. Fixed a bug where intimidate was not adding a monster's charisma bonus. Fixed several typos in spell names and ability descriptions. [/QUOTE]
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[GM Tool] Monster Generator - Free Program to Create New Monsters
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