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[GM Tool] Monster Generator - Free Program to Create New Monsters
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<blockquote data-quote="Mordikenn" data-source="post: 6163045" data-attributes="member: 6704716"><p><span style="color: #000000"><span style="font-family: 'Verdana'">Hi again! I thought I'd take the opportunity to mention that a couple people were asking for a feature that would let them randomize only certain parts of a monster instead of the whole thing... Well, this is already a part of the program. </span></span><span style="color: #000000"><span style="font-family: 'Verdana'">You can set whatever options you want and leave the rest blank, and then click the 'RANDOMIZE REMAINING CHOICES' button down in the lower right side of the screen.</span></span><span style="color: #000000"><span style="font-family: 'Verdana'">If you want to do this a few times in a row, you'll have to reset the form and set the options you want each time before clicking RANDOMIZE REMAINING CHOICES.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">You can also uncheck the randomize CR checkbox next to the Random Monster button if you only want it to keep the CR between randomizing monsters.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">I hope that helps!</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">I've also made a custom power. You can add this power to the bottom of the custom_powers.txt file and then go inside the powers_qualities.txt file and add it under 1-point powers. This should demonstrate another lesser known feature of the program that's very useful... being able to define your own powers for monsters.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">#Sacrilegious Aura </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">aura ([cone], DC [10 + HD/2 + chamod]) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Sacrilegious Aura (Su) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">A [name] constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric's channel energy ability, a paladin's lay on hands, or any spell with the healing subtype—must make a concentration check of DC [10 + HD/2 + chamod]. If the character fails, the effect is expended but does not function. The DC is charisma-based. </span></span></p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6163045, member: 6704716"] [COLOR=#000000][FONT=Verdana]Hi again! I thought I'd take the opportunity to mention that a couple people were asking for a feature that would let them randomize only certain parts of a monster instead of the whole thing... Well, this is already a part of the program. [/FONT][/COLOR][COLOR=#000000][FONT=Verdana]You can set whatever options you want and leave the rest blank, and then click the 'RANDOMIZE REMAINING CHOICES' button down in the lower right side of the screen.[/FONT][/COLOR][COLOR=#000000][FONT=Verdana]If you want to do this a few times in a row, you'll have to reset the form and set the options you want each time before clicking RANDOMIZE REMAINING CHOICES.[/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]You can also uncheck the randomize CR checkbox next to the Random Monster button if you only want it to keep the CR between randomizing monsters.[/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]I hope that helps! I've also made a custom power. You can add this power to the bottom of the custom_powers.txt file and then go inside the powers_qualities.txt file and add it under 1-point powers. This should demonstrate another lesser known feature of the program that's very useful... being able to define your own powers for monsters. [/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]#Sacrilegious Aura [/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]aura ([cone], DC [10 + HD/2 + chamod]) [/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]Sacrilegious Aura (Su) [/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]A [name] constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric's channel energy ability, a paladin's lay on hands, or any spell with the healing subtype—must make a concentration check of DC [10 + HD/2 + chamod]. If the character fails, the effect is expended but does not function. The DC is charisma-based. [/FONT][/COLOR] [/QUOTE]
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