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[GM Tool] Monster Generator - Free Program to Create New Monsters
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<blockquote data-quote="Mordikenn" data-source="post: 6175196" data-attributes="member: 6704716"><p>With a little modification, this monster has almost completely random powers. It's a good example of how you can supply the main features and then click on 'Randomize Remaining Choices' in order to fill in all the blanks and make monster development easier. Upon very close inspection a few choices might not make sense (like how it can summon a daemon despite being a devil), but overall the monster is fine and he'd work to sub into a game quickly, which is the intention of random monsters.</p><p></p><p>Bugendeene Lancer CR 16</p><p>XP 76800</p><p>LE Large Outsider (Devil, Evil, Lawful)</p><p>Init +8; Senses See in Darkness, Darkvision 60ft; Perception +31</p><p>Auras Elusive Aura</p><p></p><p></p><p>DEFENSE</p><p>AC 30, touch 13, flat-footed 26 (-1 size, +4 Dex, +17 natural)</p><p>hp 287 (19d10+182)</p><p>Fort +16, Ref +15, Will +19</p><p>DR 5/Cold Iron Immunities Fire Resist Acid 10, Cold 10 </p><p></p><p></p><p>OFFENSE</p><p>Speed 50 ft.</p><p>Melee +5 lance +33/+28/+23/+18 (2d6+15/x3 plus 1 Con damage) , 2 wings +23 (1d4+10) , tail lash +23 (1d8+10) </p><p>Space 10 ft.; Reach 10 ft.</p><p></p><p></p><p>1/day-Summon (level 7, 1 Temerdaemon, 110%)</p><p></p><p></p><p>Cleric spells prepared: (CL 12, Concentration +18)</p><p>Domains: sun, knowledge</p><p>6th-(DC 22) Fire Seeds, Planar Ally, Heroes' Feast, Greater Dispel Magic</p><p>5th-(DC 21) Flame Strike, Atonement, Commune(2), Plane Shift</p><p>4th-(DC 20) Fire Shield, Poison, Chaos Hammer(2), Repel Vermin</p><p>3rd-(DC 19) Speak With Dead, Cure Serious Wounds, Speak with Dead, Bestow Curse, Meld into Stone, Dispel Magic, Animate Dead</p><p>2nd-(DC 18) Heat Metal, Remove Paralysis, Bull's Strength, Status, Make Whole</p><p>1st-(DC 17) Comprehend Languages, Deathwatch, Magic Stone, Protection From Chaos/Evil/Good/Law, Cause Fear, Obscuring Mist, Detect Chaos/Evil/Good/Law</p><p>0th-(DC 16) Light(2), Detect Magic, Stabilize</p><p></p><p></p><p>Special Attacks Wounding Attack (1 Con), 1d6 Sneak Attack</p><p></p><p></p><p>STATISTICS</p><p>Str 30, Dex 18, Con 26, Int 20, Wis 22, Cha 20</p><p>Base Atk +19; CMB +30; CMD 44</p><p>Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike</p><p>Skills: Craft (choose one) +30, Diplomacy +24, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Perception +28, Sense Motive +28</p><p>Languages Common, Telepathy 100ft</p><p>SQ Outsider Traits, Freedom of Movement, Pass Without Trace, Constructed, Does not Breathe</p><p></p><p></p><p>SPECIAL ABILITIES</p><p>Summon Monster (Sp) </p><p> A Bugendeene Lancer can summon its kin as the Summon Monster spell. Using this ability, a Bugendeene Lancer has a 110% chance to summon a Temerdaemon. This ability functions as a level 7 spell. A Bugendeene Lancer can only use this ability once per day. Roll d%: On a failure, no creature answers the summons. Summoned creatures automatically return from whence they came after 1 hour. A creature summoned in this way cannot use any spells or spell-like abilities that require material components costing more than 1 gp unless those components are supplied, nor can it use its own summon ability for 1 hour. No experience points are awarded for defeating summoned monsters.</p><p></p><p></p><p>+5 lance</p><p>A Bugendeene Lancer wields a +5 lance, the bonuses are included in its stats above.</p><p></p><p></p><p>Wounding Attack (Ex) </p><p> When a Bugendeene Lancer hits a target with its lance attack(s), it badly damages their body. Each attack inflicts 1 constitution damage in addition to any other effects of the attack. If a Wounding Attack scores a critical hit, the target instead takes 2 constitution damage (or more, if the attack's critical multiplier is higher than x2).</p><p></p><p>Constructed (Ex) </p><p> Although living, a Bugendeene Lancer's body is constructed from physical components and in many ways it functions as a construct. For the purposes of effects targeting creatures by type, a Bugendeene Lancer counts as both a Outsider and a Construct. They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Bugendeene Lancers are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or negative levels. They are not at risk of death from massive damage. They have bonus hit points as constructs of their size.</p><p></p><p></p><p>Elusive Aura (Su) </p><p> A Bugendeene Lancer exudes an 20 ft aura that affects all creatues within the area as if by a 'Nondetection' spell. The caster level check to attempt divination on creatures within the aura is 34.</p><p></p><p></p><p>ECOLOGY</p><p>Environment: The Nine Hells</p><p>Organization: Solitary or Phalanx (6)</p><p>Treasure: Standard</p><p></p><p></p><p>With its blue skin and heavy armor, always caked with dirt, a Bugendeene Lancer is normally on the front lines against demons. A Bugendeene Lancer is known for its honorable ways, they are always unbiased in their dealings and follow their orders. They're a very stable addition to the underworld's army, helping to maintain order within the ranks.</p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6175196, member: 6704716"] With a little modification, this monster has almost completely random powers. It's a good example of how you can supply the main features and then click on 'Randomize Remaining Choices' in order to fill in all the blanks and make monster development easier. Upon very close inspection a few choices might not make sense (like how it can summon a daemon despite being a devil), but overall the monster is fine and he'd work to sub into a game quickly, which is the intention of random monsters. Bugendeene Lancer CR 16 XP 76800 LE Large Outsider (Devil, Evil, Lawful) Init +8; Senses See in Darkness, Darkvision 60ft; Perception +31 Auras Elusive Aura DEFENSE AC 30, touch 13, flat-footed 26 (-1 size, +4 Dex, +17 natural) hp 287 (19d10+182) Fort +16, Ref +15, Will +19 DR 5/Cold Iron Immunities Fire Resist Acid 10, Cold 10 OFFENSE Speed 50 ft. Melee +5 lance +33/+28/+23/+18 (2d6+15/x3 plus 1 Con damage) , 2 wings +23 (1d4+10) , tail lash +23 (1d8+10) Space 10 ft.; Reach 10 ft. 1/day-Summon (level 7, 1 Temerdaemon, 110%) Cleric spells prepared: (CL 12, Concentration +18) Domains: sun, knowledge 6th-(DC 22) Fire Seeds, Planar Ally, Heroes' Feast, Greater Dispel Magic 5th-(DC 21) Flame Strike, Atonement, Commune(2), Plane Shift 4th-(DC 20) Fire Shield, Poison, Chaos Hammer(2), Repel Vermin 3rd-(DC 19) Speak With Dead, Cure Serious Wounds, Speak with Dead, Bestow Curse, Meld into Stone, Dispel Magic, Animate Dead 2nd-(DC 18) Heat Metal, Remove Paralysis, Bull's Strength, Status, Make Whole 1st-(DC 17) Comprehend Languages, Deathwatch, Magic Stone, Protection From Chaos/Evil/Good/Law, Cause Fear, Obscuring Mist, Detect Chaos/Evil/Good/Law 0th-(DC 16) Light(2), Detect Magic, Stabilize Special Attacks Wounding Attack (1 Con), 1d6 Sneak Attack STATISTICS Str 30, Dex 18, Con 26, Int 20, Wis 22, Cha 20 Base Atk +19; CMB +30; CMD 44 Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike Skills: Craft (choose one) +30, Diplomacy +24, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Knowledge (religion) +27, Perception +28, Sense Motive +28 Languages Common, Telepathy 100ft SQ Outsider Traits, Freedom of Movement, Pass Without Trace, Constructed, Does not Breathe SPECIAL ABILITIES Summon Monster (Sp) A Bugendeene Lancer can summon its kin as the Summon Monster spell. Using this ability, a Bugendeene Lancer has a 110% chance to summon a Temerdaemon. This ability functions as a level 7 spell. A Bugendeene Lancer can only use this ability once per day. Roll d%: On a failure, no creature answers the summons. Summoned creatures automatically return from whence they came after 1 hour. A creature summoned in this way cannot use any spells or spell-like abilities that require material components costing more than 1 gp unless those components are supplied, nor can it use its own summon ability for 1 hour. No experience points are awarded for defeating summoned monsters. +5 lance A Bugendeene Lancer wields a +5 lance, the bonuses are included in its stats above. Wounding Attack (Ex) When a Bugendeene Lancer hits a target with its lance attack(s), it badly damages their body. Each attack inflicts 1 constitution damage in addition to any other effects of the attack. If a Wounding Attack scores a critical hit, the target instead takes 2 constitution damage (or more, if the attack's critical multiplier is higher than x2). Constructed (Ex) Although living, a Bugendeene Lancer's body is constructed from physical components and in many ways it functions as a construct. For the purposes of effects targeting creatures by type, a Bugendeene Lancer counts as both a Outsider and a Construct. They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Bugendeene Lancers are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or negative levels. They are not at risk of death from massive damage. They have bonus hit points as constructs of their size. Elusive Aura (Su) A Bugendeene Lancer exudes an 20 ft aura that affects all creatues within the area as if by a 'Nondetection' spell. The caster level check to attempt divination on creatures within the aura is 34. ECOLOGY Environment: The Nine Hells Organization: Solitary or Phalanx (6) Treasure: Standard With its blue skin and heavy armor, always caked with dirt, a Bugendeene Lancer is normally on the front lines against demons. A Bugendeene Lancer is known for its honorable ways, they are always unbiased in their dealings and follow their orders. They're a very stable addition to the underworld's army, helping to maintain order within the ranks. [/QUOTE]
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