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[GM Tool] Monster Generator - Free Program to Create New Monsters
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<blockquote data-quote="Mordikenn" data-source="post: 6216988" data-attributes="member: 6704716"><p><span style="color: #000000"><span style="font-family: 'Verdana'">I have some good news... </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Version 1.02 is done! The primary difference is that I changed the UI to include a File and Options menu, and now you can save/ open monsters within the generator. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">As always, you can download the new version here: <a href="https://sourceforge.net/projects/monstergenerato/files/?" target="_blank">Download Monster Generator</a>. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">I wasn't that active on working on this for a while, but I did have some more things I wanted to include in the generator so I just went ahead and finished up this version for you all. Let me know how you like the new features!</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Happy Monster Generating!</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Update Notes for Version 1.02: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Added the ability to save a monster between sessions, and open a monster you've previously worked on. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Added the power Mindless (intelligent only) to make monsters that are not normally mindless lose their intelligence score. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Added an error notifications for when r_feats files are missing. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Changed the interface! Added a File and an Options menu. Randomize Remaining Choices and RESET ALL have swapped places, and all of the options which had checkboxes before are now stored inside the options dropdown menu. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Changed swarm monsters to display swarm attack instead of their regular attacks, rather than in addition to them. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Changed powers, skills, and feats added to display the added item in current item's respective menu immediately. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed a bug where swarm monsters were using the incorrect size value for their AC. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed a bug where poison immunity was not printing in PF format. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed smite selection box to say 'Select an Alignment for Smite'. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed the spelling of 'Camouflage'. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed a bug where offhand attacks were not reseting to the default label on removal. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed a bug where offhand attacks were not being disabled when the feat was removed. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed a bug where 'Randomize Remaining Choices' was not spotting chosen subtypes past the first spot when the first spot was empty. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Fixed a bug where 'Use Recommended Skills' was not updating the current skills available after selecting recommended skills.</span></span></p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6216988, member: 6704716"] [COLOR=#000000][FONT=Verdana]I have some good news... Version 1.02 is done! The primary difference is that I changed the UI to include a File and Options menu, and now you can save/ open monsters within the generator. As always, you can download the new version here: [URL="https://sourceforge.net/projects/monstergenerato/files/?"]Download Monster Generator[/URL]. I wasn't that active on working on this for a while, but I did have some more things I wanted to include in the generator so I just went ahead and finished up this version for you all. Let me know how you like the new features! [/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]Happy Monster Generating! [/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]Update Notes for Version 1.02: Added the ability to save a monster between sessions, and open a monster you've previously worked on. Added the power Mindless (intelligent only) to make monsters that are not normally mindless lose their intelligence score. Added an error notifications for when r_feats files are missing. Changed the interface! Added a File and an Options menu. Randomize Remaining Choices and RESET ALL have swapped places, and all of the options which had checkboxes before are now stored inside the options dropdown menu. Changed swarm monsters to display swarm attack instead of their regular attacks, rather than in addition to them. Changed powers, skills, and feats added to display the added item in current item's respective menu immediately. Fixed a bug where swarm monsters were using the incorrect size value for their AC. Fixed a bug where poison immunity was not printing in PF format. Fixed smite selection box to say 'Select an Alignment for Smite'. Fixed the spelling of 'Camouflage'. Fixed a bug where offhand attacks were not reseting to the default label on removal. Fixed a bug where offhand attacks were not being disabled when the feat was removed. Fixed a bug where 'Randomize Remaining Choices' was not spotting chosen subtypes past the first spot when the first spot was empty. Fixed a bug where 'Use Recommended Skills' was not updating the current skills available after selecting recommended skills.[/FONT][/COLOR] [/QUOTE]
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