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[GM Tool] Monster Generator - Free Program to Create New Monsters
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<blockquote data-quote="Mordikenn" data-source="post: 6221462" data-attributes="member: 6704716"><p>To show how close it normally is to the actual balancing of PF monsters from their bestiary, I recreated a Belblith from the Monster Manual. It was quite close, I marked all the differences with brackets.</p><p></p><p>Beblith CR 10</p><p>XP 9600</p><p>CE Huge Outsider (Chaotic, Evil, Extraplanar)</p><p>Init +5; Senses Scent, Darkvision 60ft; Perception +17</p><p></p><p></p><p>DEFENSE</p><p>AC 22, touch 9, flat-footed 21 (-2 size, +1 Dex, +13 natural)</p><p>hp 163 (13d10+91) [1 more HD, causes some number changes]</p><p>Fort +11, Ref +11, Will +11</p><p>DR 10/Good </p><p></p><p></p><p>OFFENSE</p><p>Speed 50 ft., climb 50 ft. [speed a little faster]</p><p>Melee bite +20 (2d6+9 plus poison) , 2 claws +15 (1d8+9/19-20,x2) </p><p>Space 15 ft.; Reach 15 ft.</p><p>Spell-Like Abilities (CL 13; concentration +14)</p><p>The save DC against a Beblith's spells is 11+ spell level. A Beblith's spells use Charisma as the primary casting attribute.</p><p>At Will: Plane Shift</p><p>3/day: Wall of Force [Extra 3/day SLA]</p><p>Special Attacks Web (+12 Ranged, DC 23, 13 hp), Poison (Ex) (bite-injury save DC 23, frequency 1/round for 6 rounds, effect 1d6 Con damage, cure 2 consecutive saves) [Dismantle Armor, Penetrating Strike not listed]</p><p></p><p></p><p>STATISTICS</p><p>Str 28, Dex 12, Con 24, Int 10, Wis 12, Cha 12</p><p>Base Atk +13; CMB +24; CMD 35 (47 vs. trip)</p><p>Feats Cleave, Improved Critical (claw), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack</p><p>Skills: Acrobatics +18, Climb +22, Perception +17, Sense Motive +17, Stealth +17, Survival +14; Racial Modifiers Stealth +4</p><p>Languages Common, Telepathy 100ft</p><p>SQ Outsider Traits</p><p></p><p></p><p>[ended with 6 extra PP, which roughly corresponds to not being able to add Dismantle Armor and Penetrating Strike]</p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6221462, member: 6704716"] To show how close it normally is to the actual balancing of PF monsters from their bestiary, I recreated a Belblith from the Monster Manual. It was quite close, I marked all the differences with brackets. Beblith CR 10 XP 9600 CE Huge Outsider (Chaotic, Evil, Extraplanar) Init +5; Senses Scent, Darkvision 60ft; Perception +17 DEFENSE AC 22, touch 9, flat-footed 21 (-2 size, +1 Dex, +13 natural) hp 163 (13d10+91) [1 more HD, causes some number changes] Fort +11, Ref +11, Will +11 DR 10/Good OFFENSE Speed 50 ft., climb 50 ft. [speed a little faster] Melee bite +20 (2d6+9 plus poison) , 2 claws +15 (1d8+9/19-20,x2) Space 15 ft.; Reach 15 ft. Spell-Like Abilities (CL 13; concentration +14) The save DC against a Beblith's spells is 11+ spell level. A Beblith's spells use Charisma as the primary casting attribute. At Will: Plane Shift 3/day: Wall of Force [Extra 3/day SLA] Special Attacks Web (+12 Ranged, DC 23, 13 hp), Poison (Ex) (bite-injury save DC 23, frequency 1/round for 6 rounds, effect 1d6 Con damage, cure 2 consecutive saves) [Dismantle Armor, Penetrating Strike not listed] STATISTICS Str 28, Dex 12, Con 24, Int 10, Wis 12, Cha 12 Base Atk +13; CMB +24; CMD 35 (47 vs. trip) Feats Cleave, Improved Critical (claw), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack Skills: Acrobatics +18, Climb +22, Perception +17, Sense Motive +17, Stealth +17, Survival +14; Racial Modifiers Stealth +4 Languages Common, Telepathy 100ft SQ Outsider Traits [ended with 6 extra PP, which roughly corresponds to not being able to add Dismantle Armor and Penetrating Strike] [/QUOTE]
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