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GM: Who Do You Target? [READ OP BEFORE VOTING]
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<blockquote data-quote="Dausuul" data-source="post: 9306608" data-attributes="member: 58197"><p>It depends on whether the villain's attack requires being in melee range.</p><p></p><p>If it does, target the fighter who is already in range. If it doesn't, target the wizard or the rogue, whichever seems more likely to fail the save (I don't let players know the monsters' exact hit points, so the villain doesn't know their hit points either).</p><p></p><p>The important thing is to keep that bonus action teleport open to use for escaping. Under no circumstances go after the cleric. An enemy spending their turn on healing instead of shooting is exactly what the villain wants right now. (However, initiative order might factor into the choice of target; pick someone who goes before the cleric so they lose a turn even if yo-yoed.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9306608, member: 58197"] It depends on whether the villain's attack requires being in melee range. If it does, target the fighter who is already in range. If it doesn't, target the wizard or the rogue, whichever seems more likely to fail the save (I don't let players know the monsters' exact hit points, so the villain doesn't know their hit points either). The important thing is to keep that bonus action teleport open to use for escaping. Under no circumstances go after the cleric. An enemy spending their turn on healing instead of shooting is exactly what the villain wants right now. (However, initiative order might factor into the choice of target; pick someone who goes before the cleric so they lose a turn even if yo-yoed.) [/QUOTE]
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GM: Who Do You Target? [READ OP BEFORE VOTING]
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