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GM: Who Do You Target? [READ OP BEFORE VOTING]
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<blockquote data-quote="ECMO3" data-source="post: 9311508" data-attributes="member: 7030563"><p>If you take out the Wizard then the Cleric casts healing word on the Wizard, and the Wizard still casts "<em>Fireball, or Power Word Kill or anything in between"</em> AND in addition the Cleric also casts his own Cantrip or Channel Divinity or makes an attack.</p><p></p><p>As long as the BBEG relies on damage alone and there is someone in the party capable of healing, that is the member you need to take down first, because damage can't take out anyone out of the fight as long as there is a healer alive.</p><p></p><p>The thing you're missing is the phrase in the opening post on "significant healing" and how the 0hp floor plays into this. Unless you play with the optional instant death rule there is a 0 hp floor on any damage (and if you do play with the optional rule, that number is unreachable by just about any monster or damaging spell past tier 2). If the PC is at 1 hit point, it does not matter if the enemy attack does 1 damage or 100 damage, a single low level healing spell AFTER the party member goes down nullifies that attack. In this respect, if a PC is at 1 hp, the Cleric's 1st level healing spells are MORE powerful than the enemies high damage attack.</p><p></p><p>Healing Word, a 1st level spell, will bring a PC back from range and without the Cleric even using an action. Aid, a 2nd level spell, will bring back 3 downed characters. There is no math that will support targeting other members first as long as the Cleric is still up and has these spells available.</p><p></p><p>If you look at the table you posted:</p><p></p><p>If you take out the Cleric, at 17th level the BBEG takes 70 damage from the Wizard's Meteor Swarm (assuming made save which is probable with Legendary resistance).</p><p></p><p>If you take out the Wizard The BBEG takes 70 damage from the Wizard's Meteor Swarm plus another 10 or so from the Cleric's Spear with Blessed Strike. That assumes the Cleric does not have a good CD to use in this fight and does not want to give divine intervention a shot.</p><p></p><p>If the BBEG can't last one round against the rest of the party then he can't win regardless of who you take out, but making a poor tactical choice and taking out someone other than the Cleric does not change that.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9311508, member: 7030563"] If you take out the Wizard then the Cleric casts healing word on the Wizard, and the Wizard still casts "[I]Fireball, or Power Word Kill or anything in between"[/I] AND in addition the Cleric also casts his own Cantrip or Channel Divinity or makes an attack. As long as the BBEG relies on damage alone and there is someone in the party capable of healing, that is the member you need to take down first, because damage can't take out anyone out of the fight as long as there is a healer alive. The thing you're missing is the phrase in the opening post on "significant healing" and how the 0hp floor plays into this. Unless you play with the optional instant death rule there is a 0 hp floor on any damage (and if you do play with the optional rule, that number is unreachable by just about any monster or damaging spell past tier 2). If the PC is at 1 hit point, it does not matter if the enemy attack does 1 damage or 100 damage, a single low level healing spell AFTER the party member goes down nullifies that attack. In this respect, if a PC is at 1 hp, the Cleric's 1st level healing spells are MORE powerful than the enemies high damage attack. Healing Word, a 1st level spell, will bring a PC back from range and without the Cleric even using an action. Aid, a 2nd level spell, will bring back 3 downed characters. There is no math that will support targeting other members first as long as the Cleric is still up and has these spells available. If you look at the table you posted: If you take out the Cleric, at 17th level the BBEG takes 70 damage from the Wizard's Meteor Swarm (assuming made save which is probable with Legendary resistance). If you take out the Wizard The BBEG takes 70 damage from the Wizard's Meteor Swarm plus another 10 or so from the Cleric's Spear with Blessed Strike. That assumes the Cleric does not have a good CD to use in this fight and does not want to give divine intervention a shot. If the BBEG can't last one round against the rest of the party then he can't win regardless of who you take out, but making a poor tactical choice and taking out someone other than the Cleric does not change that. [/QUOTE]
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