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GM: Who Do You Target? [READ OP BEFORE VOTING]
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<blockquote data-quote="Steampunkette" data-source="post: 9313927" data-attributes="member: 6796468"><p>Eh...? </p><p></p><p>Depends on the situation and circumstance. Also the level of "Narrator being a Jerk".</p><p></p><p>If I've got a BBEG strong enough to stand against the entire party and whittle them all down before the BBEG is near to being defeated then it's a TPK before that point if I burn down single PCs. Because the loss of support/buffs/damage from the Cleric going down in Round 2 is going to reduce the output and survivability of the Rogue/Fighter/Wizard in rounds 3 and onward.</p><p></p><p>If I've got the party that pressed, to the point that they're -all- on their last legs and I could down any of them with my next hit, it's because I've been trying -not- to TPK and instead to make the encounter fun and varied rather than forcing one person to make a bunch of death saves and twiddle their thumbs while the rest of the party fights.</p><p></p><p>In the situation outlined, I would make my choice on who they down before escaping be based on the enemy type and narrative.</p><p></p><p>The situation outlined doesn't require "Optimal Gameplay Theory NPC" and so I wouldn't play them like that. I'd play them off their characterization.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9313927, member: 6796468"] Eh...? Depends on the situation and circumstance. Also the level of "Narrator being a Jerk". If I've got a BBEG strong enough to stand against the entire party and whittle them all down before the BBEG is near to being defeated then it's a TPK before that point if I burn down single PCs. Because the loss of support/buffs/damage from the Cleric going down in Round 2 is going to reduce the output and survivability of the Rogue/Fighter/Wizard in rounds 3 and onward. If I've got the party that pressed, to the point that they're -all- on their last legs and I could down any of them with my next hit, it's because I've been trying -not- to TPK and instead to make the encounter fun and varied rather than forcing one person to make a bunch of death saves and twiddle their thumbs while the rest of the party fights. In the situation outlined, I would make my choice on who they down before escaping be based on the enemy type and narrative. The situation outlined doesn't require "Optimal Gameplay Theory NPC" and so I wouldn't play them like that. I'd play them off their characterization. [/QUOTE]
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