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GM1: Bizarre Bazaar
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<blockquote data-quote="thegreyman" data-source="post: 4152887" data-attributes="member: 30303"><p>ooc: Good luck in your other quests 'Nock!</p><p></p><p>If your looking for mechanics for mapmaking, start a proposal thread on the core page of LEW. Possibly start with some mechanics like DC (15/20/25) for maps for different terrains. On a successful check, the map gives +2 on Survival checks for that area. On a failed check, you can retry with additional time spent. Failed by 5 (or 10) or more, and the map is horrible and gets whoever uses it lost. Maybe set up some prices for selling them based on the range of area covered.</p><p></p><p>-------------------------------------------------</p><p></p><p>ic: After about 5 minutes, a middle aged man walks into the meeting room. Brown hair with streaks of grey and a square face sit atop a wrestler's body slowly going to fat. Despite this, the man still walks lithely and is quite graceful. His clothes are well made and tailored, and are classy without being too ostentatious. He only wears one signet ring and a pendant necklace for jewelry.</p><p></p><p>He walks to the end of the table nodding and smiling slightly to the group as he passes. Once at the end, he turns and places both hands on the chair back and grips it firmly. <span style="color: Blue">"Welcome! I'm glad to see you all here. My name is Zel Thanas. Please, sit with me and be comfortable."</span> He follows his own advice and sits down.</p><p></p><p>He waits for everyone to become seated before continuing. <span style="color: Blue">"I would like to tell you all the reasons for this meeting, but first my own credentials. I am a merchant with many varied interests throughout the nearby cities and surrounding area. I have the third largest freight enterprise in Medibaria, and own inns, mines, chandlers, and stores scattered throughout the region. I am quite involved with the Academy as I am one of their major suppliers for rare ingredients, and therefore am tied somewhat into the Council."</span></p><p></p><p>At his pause, a servant enters bearing a tray of small sandwiches and fruit and sets it on the table in the middle of the gathering before leaving quietly. Zel continues, <span style="color: Blue">"As I'm sure some of you know, a great danger is brewing in the wilderness. The recent meeting of the Council concerned the particulars of this event. Suffice to say the evil growing threatens us all."</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">"Recently, it has come to my attention through a close friend that an item has resurfaced that may help to combat this great evil. Long thought lost, it has been rediscovered in a remote location. The item I speak of is the Urn of Aldamarra!"</span></p><p></p><p>[sblock="The Urn of Aldamarra" Knowledge (History) DC 15 (Humans)]The Urn of Aldamarra is an item that features in human history as a powerful protective aid. It is said to have been able to protect an entire nation with it's might and bring great prosperity. It was lost many centuries ago.</p><p>[sblock=Knowledge (History) DC 20]The Urn was last used about 900 years ago to protect Hendrallia's lands from an onslaught of goblins and orcs out of the mountains. Without this artifact, Hendrallia would surely have been destroyed. It's also known to other cultures by other names having existed in their cultures also.[/sblock][/sblock][sblock="The Urn of Aldamarra" Knowledge (History) DC 15 (Dwarves)]The Urn of Aldamarra is known to Dwarves as Gorek's Chalice. It is said to be able to enrich the ore throughout an entire mine, and cause any underworld beast to shy away from the area, protecting the people. Supposedly, it can turn copper into gold, and iron into mithral.[sblock=Knowledge (History) DC 20]The Chalice was last used by a small Dwarven kingdom (Thak-kel) almost 1300 years ago. With the Chalice, which brought unprecedented riches, the Dwarven kingdom would surely have perished sooner, but sadly a dark elven assault destroyed the kingdom before it could muster it's strength. It's also known to other cultures by other names having existed in their cultures also.[/sblock][/sblock][sblock="The Urn of Aldamarra" Knowledge (History) DC 15 (Orcs)]This knowledge is if Tankard was raised in an orc tradition. If not, use the human knowledge!</p><p></p><p>The Urn of Aldamarra is known to Orcs as the Cauldron of Blood. Even the weakest runt that drinks a concoction made from it is blessed with the strength of a raging Ogre and the temperament of a wild boar. [sblock=Knowledge (History) DC 20]It was last seen about 300 years ago (although dates vary). It precipitated one of the last great uprisings that ended up sacking several large towns/cities. Before the horde could claim anymore land, the Cauldron was stolen by an elven strike force. Without it, the orcs fell back in great confusion. It's also known to other cultures by other names having existed in their cultures also.[/sblock][/sblock]</p><p></p><p><span style="color: Blue">"I'm not sure how familiar you are with this artifact, but I'm assured that it features quite prominently in many stories. It's always called by different name, causing great confusion as to when it is actually in use. It's effects differ depending on it's owner, giving protection and healing or chaos and destruction. In the hands of the Council, this could be a great aid to defeating the threats which now loom above us all!"</span></p><p></p><p>Zel sighs and leans back, <span style="color: Blue">"You may be wondering then, 'If this Urn is so powerful, why are we being tasked to retrieve it?' This then is the answer to that question."</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">"The person who rediscovered the Urn is a Nesfylim (dark elf) named Umraecyl. A master merchant in his own right, Umraecyl found the Urn in a collection of rubbish. Quickly figuring out what he possessed, he sent out a message to many nations and places of his discovery. You see, Umraecyl does not want the Urn for himself. He realizes that the Urn would provoke too many feelings of jealousy. Therefore he has decided to sell it to the highest bidder!"</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">"Umraecyl is in a unique position. He is already respected in many areas as an "honest" Nesfylim. It is tough to believe, true, but even his name means "loyal friend". He has long housed a bazaar deep in the Stone Spike mountains where all manner of items could be found and purchased. He ensures this variety by allowing no hostilities within his territory. Blood enemies may meet there without harm! Elves and Nesfylim. Goblins and Dwarves. Even Illithids and Githyanki have faced each other in Umraecyl's Bazaar!"</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">"He has also realized that many powerful creatures may want the Urn for themselves. Umraecyl specified that no bidder may enter the Bazaar with more than five compatriots, and none of them may be too strong in the martial or magical arts. Thus, he limits the possibility of conflict, and the number of bidders. Many will send intermediaries to the Bazaar, but will unable to come themselves. He has also let it be known that the Urn will not be present until after a winner has been decided to prevent any 'accidents' from befalling the event."</span></p><p></p><p>Zel stands and gets a glass of wine before reseating himself. <span style="color: Blue">"And that, is where all of you come in. You would be the representative of the Council at this Bazaar to ensure that the Urn did not fall into the wrong hands. Your task is to retrieve the Urn, paying whatever price you must to obtain it."</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">"I will be providing a surety for the funds needed to purchase the Urn. Furthermore, I will be providing 500 gold to you, to purchase in advance any goods you may need for the journey. Horses will also be supplied so that you may make good time."</span></p><p></p><p>Zel leans back then and folds his hands in front of him. <span style="color: Blue">"If you have any questions about the mission, this would be the time to ask them."</span></p><p></p><p></p><p>ooc: Realizing that the party is without a cleric, an NPC cleric can be provided for healing if required.</p></blockquote><p></p>
[QUOTE="thegreyman, post: 4152887, member: 30303"] ooc: Good luck in your other quests 'Nock! If your looking for mechanics for mapmaking, start a proposal thread on the core page of LEW. Possibly start with some mechanics like DC (15/20/25) for maps for different terrains. On a successful check, the map gives +2 on Survival checks for that area. On a failed check, you can retry with additional time spent. Failed by 5 (or 10) or more, and the map is horrible and gets whoever uses it lost. Maybe set up some prices for selling them based on the range of area covered. ------------------------------------------------- ic: After about 5 minutes, a middle aged man walks into the meeting room. Brown hair with streaks of grey and a square face sit atop a wrestler's body slowly going to fat. Despite this, the man still walks lithely and is quite graceful. His clothes are well made and tailored, and are classy without being too ostentatious. He only wears one signet ring and a pendant necklace for jewelry. He walks to the end of the table nodding and smiling slightly to the group as he passes. Once at the end, he turns and places both hands on the chair back and grips it firmly. [COLOR=Blue]"Welcome! I'm glad to see you all here. My name is Zel Thanas. Please, sit with me and be comfortable."[/color] He follows his own advice and sits down. He waits for everyone to become seated before continuing. [COLOR=Blue]"I would like to tell you all the reasons for this meeting, but first my own credentials. I am a merchant with many varied interests throughout the nearby cities and surrounding area. I have the third largest freight enterprise in Medibaria, and own inns, mines, chandlers, and stores scattered throughout the region. I am quite involved with the Academy as I am one of their major suppliers for rare ingredients, and therefore am tied somewhat into the Council."[/COLOR] At his pause, a servant enters bearing a tray of small sandwiches and fruit and sets it on the table in the middle of the gathering before leaving quietly. Zel continues, [COLOR=Blue]"As I'm sure some of you know, a great danger is brewing in the wilderness. The recent meeting of the Council concerned the particulars of this event. Suffice to say the evil growing threatens us all." "Recently, it has come to my attention through a close friend that an item has resurfaced that may help to combat this great evil. Long thought lost, it has been rediscovered in a remote location. The item I speak of is the Urn of Aldamarra!"[/COLOR] [sblock="The Urn of Aldamarra" Knowledge (History) DC 15 (Humans)]The Urn of Aldamarra is an item that features in human history as a powerful protective aid. It is said to have been able to protect an entire nation with it's might and bring great prosperity. It was lost many centuries ago. [sblock=Knowledge (History) DC 20]The Urn was last used about 900 years ago to protect Hendrallia's lands from an onslaught of goblins and orcs out of the mountains. Without this artifact, Hendrallia would surely have been destroyed. It's also known to other cultures by other names having existed in their cultures also.[/sblock][/sblock][sblock="The Urn of Aldamarra" Knowledge (History) DC 15 (Dwarves)]The Urn of Aldamarra is known to Dwarves as Gorek's Chalice. It is said to be able to enrich the ore throughout an entire mine, and cause any underworld beast to shy away from the area, protecting the people. Supposedly, it can turn copper into gold, and iron into mithral.[sblock=Knowledge (History) DC 20]The Chalice was last used by a small Dwarven kingdom (Thak-kel) almost 1300 years ago. With the Chalice, which brought unprecedented riches, the Dwarven kingdom would surely have perished sooner, but sadly a dark elven assault destroyed the kingdom before it could muster it's strength. It's also known to other cultures by other names having existed in their cultures also.[/sblock][/sblock][sblock="The Urn of Aldamarra" Knowledge (History) DC 15 (Orcs)]This knowledge is if Tankard was raised in an orc tradition. If not, use the human knowledge! The Urn of Aldamarra is known to Orcs as the Cauldron of Blood. Even the weakest runt that drinks a concoction made from it is blessed with the strength of a raging Ogre and the temperament of a wild boar. [sblock=Knowledge (History) DC 20]It was last seen about 300 years ago (although dates vary). It precipitated one of the last great uprisings that ended up sacking several large towns/cities. Before the horde could claim anymore land, the Cauldron was stolen by an elven strike force. Without it, the orcs fell back in great confusion. It's also known to other cultures by other names having existed in their cultures also.[/sblock][/sblock] [COLOR=Blue]"I'm not sure how familiar you are with this artifact, but I'm assured that it features quite prominently in many stories. It's always called by different name, causing great confusion as to when it is actually in use. It's effects differ depending on it's owner, giving protection and healing or chaos and destruction. In the hands of the Council, this could be a great aid to defeating the threats which now loom above us all!"[/COLOR] Zel sighs and leans back, [COLOR=Blue]"You may be wondering then, 'If this Urn is so powerful, why are we being tasked to retrieve it?' This then is the answer to that question." "The person who rediscovered the Urn is a Nesfylim (dark elf) named Umraecyl. A master merchant in his own right, Umraecyl found the Urn in a collection of rubbish. Quickly figuring out what he possessed, he sent out a message to many nations and places of his discovery. You see, Umraecyl does not want the Urn for himself. He realizes that the Urn would provoke too many feelings of jealousy. Therefore he has decided to sell it to the highest bidder!" "Umraecyl is in a unique position. He is already respected in many areas as an "honest" Nesfylim. It is tough to believe, true, but even his name means "loyal friend". He has long housed a bazaar deep in the Stone Spike mountains where all manner of items could be found and purchased. He ensures this variety by allowing no hostilities within his territory. Blood enemies may meet there without harm! Elves and Nesfylim. Goblins and Dwarves. Even Illithids and Githyanki have faced each other in Umraecyl's Bazaar!" "He has also realized that many powerful creatures may want the Urn for themselves. Umraecyl specified that no bidder may enter the Bazaar with more than five compatriots, and none of them may be too strong in the martial or magical arts. Thus, he limits the possibility of conflict, and the number of bidders. Many will send intermediaries to the Bazaar, but will unable to come themselves. He has also let it be known that the Urn will not be present until after a winner has been decided to prevent any 'accidents' from befalling the event."[/COLOR] Zel stands and gets a glass of wine before reseating himself. [COLOR=Blue]"And that, is where all of you come in. You would be the representative of the Council at this Bazaar to ensure that the Urn did not fall into the wrong hands. Your task is to retrieve the Urn, paying whatever price you must to obtain it." "I will be providing a surety for the funds needed to purchase the Urn. Furthermore, I will be providing 500 gold to you, to purchase in advance any goods you may need for the journey. Horses will also be supplied so that you may make good time."[/COLOR] Zel leans back then and folds his hands in front of him. [COLOR=Blue]"If you have any questions about the mission, this would be the time to ask them."[/COLOR] ooc: Realizing that the party is without a cleric, an NPC cleric can be provided for healing if required. [/QUOTE]
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