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<blockquote data-quote="covaithe" data-source="post: 4490755" data-attributes="member: 46559"><p>After a frustrating few minutes rounding up your scattered horses, you resume your journey, limping and sore but alive... for now. In the evening, Phelan expends his last spell energy, closing a few small wounds. </p><p></p><p>In the morning, Phelan sits on the grass facing the sunrise, and when he arises, he lays hands on the wounded party members, curing more of their wounds. </p><p></p><p>[sblock=Tankard]After Phelan's healing, you feel quite good this morning. Oh, there's some lingering pain from wounds not fully healed, but you're tough and they seem insignificant. But you feel more alive than normal; the morning air seems especially crisp and sharp, and the fragrant smells of breakfast are sharper than you ever remember noticing before. Unfortunately, the smells from your armor are also sharper. It's been a while since that last rainstorm...[/sblock]</p><p></p><p>Despite your renewed wariness, or perhaps due to it, the next day's travel is uneventful, and you make good time. As evening approaches, you see buildings on the horizon, and smoke wafting from chimneys. </p><p></p><p>[sblock=William]You've spent enough time looking at the map that you're surprised to see a village of such size here; there's nothing like it marked on the map. In fact, this is only one of several inconsistencies you've noticed over the last few days of travel. You don't remember passing the leftward jog in the road that's clearly depicted on the map at what you would judge is a day's travel from Medibaria, and the creek with the stone bridge was flowing east to west, which is strange, since the map shows it emptying into a small lake to the east.[/sblock]</p><p></p><p>The village proves to be a perfectly ordinary Halfling farm community, with an inviting inn built on human scale near the road. As you approach the inn, the door bangs open and an obviously distraught woman backs out, shaking her fist and yelling. <span style="color: orange">"And next time your cows have blocked udders, you can just fix 'em yourself, Josiah Half-wit!"</span> </p><p></p><p>She slams the door, turns, and spots you. Hope shines in her face immediately. <span style="color: orange">"Oh, good travelers! Please help me! My daughter has disappeared and the bones tell me she is in terrible danger! These slimy, good-fer-nuthin' sons of... Well, those pigs won't leave their trough long enough to come find my little girl, the ungrateful wretches. Please, you're not like them. You'll help me, won't you?"</span> </p><p></p><p>[sblock=Status]Between resting and Phelan's healing, Octavio is down 2, and William and Tank are both down 1 from max.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4490755, member: 46559"] After a frustrating few minutes rounding up your scattered horses, you resume your journey, limping and sore but alive... for now. In the evening, Phelan expends his last spell energy, closing a few small wounds. In the morning, Phelan sits on the grass facing the sunrise, and when he arises, he lays hands on the wounded party members, curing more of their wounds. [sblock=Tankard]After Phelan's healing, you feel quite good this morning. Oh, there's some lingering pain from wounds not fully healed, but you're tough and they seem insignificant. But you feel more alive than normal; the morning air seems especially crisp and sharp, and the fragrant smells of breakfast are sharper than you ever remember noticing before. Unfortunately, the smells from your armor are also sharper. It's been a while since that last rainstorm...[/sblock] Despite your renewed wariness, or perhaps due to it, the next day's travel is uneventful, and you make good time. As evening approaches, you see buildings on the horizon, and smoke wafting from chimneys. [sblock=William]You've spent enough time looking at the map that you're surprised to see a village of such size here; there's nothing like it marked on the map. In fact, this is only one of several inconsistencies you've noticed over the last few days of travel. You don't remember passing the leftward jog in the road that's clearly depicted on the map at what you would judge is a day's travel from Medibaria, and the creek with the stone bridge was flowing east to west, which is strange, since the map shows it emptying into a small lake to the east.[/sblock] The village proves to be a perfectly ordinary Halfling farm community, with an inviting inn built on human scale near the road. As you approach the inn, the door bangs open and an obviously distraught woman backs out, shaking her fist and yelling. [color=orange]"And next time your cows have blocked udders, you can just fix 'em yourself, Josiah Half-wit!"[/color] She slams the door, turns, and spots you. Hope shines in her face immediately. [color=orange]"Oh, good travelers! Please help me! My daughter has disappeared and the bones tell me she is in terrible danger! These slimy, good-fer-nuthin' sons of... Well, those pigs won't leave their trough long enough to come find my little girl, the ungrateful wretches. Please, you're not like them. You'll help me, won't you?"[/color] [sblock=Status]Between resting and Phelan's healing, Octavio is down 2, and William and Tank are both down 1 from max. [/sblock] [/QUOTE]
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