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GMed first MHRP session on Sunday
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<blockquote data-quote="Manbearcat" data-source="post: 6167499" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?42582-pemerton" target="_blank"><strong>pemerton</strong></a> Good lead post and good thread. I didn't see this before. The other suggestions on Doom Pool proliferation by Vyvyan and Spatula are good. I think I'll focus on two areas.</p><p></p><p>1) I have found that my favored way to dynamically grow and use the Doom Pool is in activating new Scene Distinctions that complicate the players' heroes. They lend great narrative depth to a scene, I can use them to boost my villain pools and players can invoke them at d4 (to get plot points) which inevitably lead to opportunities and Doom Pool growth. </p><p></p><p>2) Wolverine is indeed a bit OP. For the most part, narrative restrictions are what are meant to constrain the potency of SFX to a general mean level. However, with Wolverine, the big offender is Adamantium Skeleton. Its an extremely powerful SFX triggered on a successful reaction against edged or blunt attacks...which (especially against pulp Wolverine or Weapon X foes) is a vast, vast, vast majority of foes. We have played with Wolverine and Deadpool in the same game. While they played extremely different due to Distinctions and Milestones (and a few deviations in Specialties and power sets/traits), there is a fair stretch of overlap twixt the two (Godlike Stamina, Psychic Resistance, Enhanced Reflexes, Healing Factor, Combat/Covert/Menace/Crime Specialties). The primary difference between the two, with respect to overall power level, is Adamantium Skeleton. Its just a bit too good for the pulp combat you expect Wolverine to run into. Take him out of the scenario where he is fighting hordes of Ninja mooks, Juggernaut (etc) where he cannot leverage Adamantium Skeleton constantly, then things bounce back to relative normalcy I find. It probably just needs a wee bit of a nerf because its not healthy for the game's genre expectations when Wolverine is not regularly fighting hordes of melee mooks and hulking brutes (where Adamantium Skeleton gets unwieldy for the game's balance).</p><p></p><p>Fearsome is also pretty powerful (but in line) coupled with Menace Master for non-combat, conflict resolution.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6167499, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?42582-pemerton"][B]pemerton[/B][/URL] Good lead post and good thread. I didn't see this before. The other suggestions on Doom Pool proliferation by Vyvyan and Spatula are good. I think I'll focus on two areas. 1) I have found that my favored way to dynamically grow and use the Doom Pool is in activating new Scene Distinctions that complicate the players' heroes. They lend great narrative depth to a scene, I can use them to boost my villain pools and players can invoke them at d4 (to get plot points) which inevitably lead to opportunities and Doom Pool growth. 2) Wolverine is indeed a bit OP. For the most part, narrative restrictions are what are meant to constrain the potency of SFX to a general mean level. However, with Wolverine, the big offender is Adamantium Skeleton. Its an extremely powerful SFX triggered on a successful reaction against edged or blunt attacks...which (especially against pulp Wolverine or Weapon X foes) is a vast, vast, vast majority of foes. We have played with Wolverine and Deadpool in the same game. While they played extremely different due to Distinctions and Milestones (and a few deviations in Specialties and power sets/traits), there is a fair stretch of overlap twixt the two (Godlike Stamina, Psychic Resistance, Enhanced Reflexes, Healing Factor, Combat/Covert/Menace/Crime Specialties). The primary difference between the two, with respect to overall power level, is Adamantium Skeleton. Its just a bit too good for the pulp combat you expect Wolverine to run into. Take him out of the scenario where he is fighting hordes of Ninja mooks, Juggernaut (etc) where he cannot leverage Adamantium Skeleton constantly, then things bounce back to relative normalcy I find. It probably just needs a wee bit of a nerf because its not healthy for the game's genre expectations when Wolverine is not regularly fighting hordes of melee mooks and hulking brutes (where Adamantium Skeleton gets unwieldy for the game's balance). Fearsome is also pretty powerful (but in line) coupled with Menace Master for non-combat, conflict resolution. [/QUOTE]
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