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GMed first MHRP session on Sunday
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<blockquote data-quote="Neonchameleon" data-source="post: 6210486" data-attributes="member: 87792"><p>Sorry, hadn't seen this.</p><p></p><p>The dice pools take a bit of time to get up to speed. What they are intended to do is add detail to the narrative through 'name it and claim it'. You start off with the dice for your affiliation and for the rest you name them and claim them. So it's "Diving through the burning building (grabs a d4 for the scene distinction) Wolverine lashes out (d10 combat master) with his adamantium claws (d10), punching (d8 - strength) his already webbed down (d10 enemy complication) in the gut." Wushu is definitely one of the inspirations for MHRP.</p><p></p><p>Wolvie's nasty but there's far more overpowered out there (his most dangerous aspect is the ability to automatically counter-attack). Ice Man I wouldn't give to a newbie as the first thing Ice Man should be doing in any scene expected to last a few rounds is powering up by dropping the temperature to freezing, taking advantage of his Ice Mastery and the low doom pool you start with in the early game to get either a stepped up d8 or even stepped up d10 as his effect die. (Just the way the "real" Ice Man does) Adding a d10 or especially a d12 to every subsequent dice pool in the scene (or possibly until the next transition scene) makes things go squash, especially if his next action is a large area of effect attack.</p><p></p><p>Wolvie took the T-rex down in one hit? Ouch! That must have been one hell of a hit! Wolvie's best dice is a d10 (I don't like d12 heroes for this reason) which means that he must have beaten the Rex by 10? Or did the Rex break its own teeth on Wolvie, giving it a d12 stress to start with? Yes, I recently one-shotted Loki with Tony Stark in a death or glory move, but it cost me six plot points to do it (which Tony Stark only had at the cost of blowing up his armour - seriously, Tony's armour is designed to be destroyed in game).</p><p></p><p>And no, you can't step up complications in the rules.</p><p></p><p>But yes, it's abstract unless you're using the name it and claim it approach to actions, or going narratively detailed anyway. And normally I find that absurdly big doom pools are a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6210486, member: 87792"] Sorry, hadn't seen this. The dice pools take a bit of time to get up to speed. What they are intended to do is add detail to the narrative through 'name it and claim it'. You start off with the dice for your affiliation and for the rest you name them and claim them. So it's "Diving through the burning building (grabs a d4 for the scene distinction) Wolverine lashes out (d10 combat master) with his adamantium claws (d10), punching (d8 - strength) his already webbed down (d10 enemy complication) in the gut." Wushu is definitely one of the inspirations for MHRP. Wolvie's nasty but there's far more overpowered out there (his most dangerous aspect is the ability to automatically counter-attack). Ice Man I wouldn't give to a newbie as the first thing Ice Man should be doing in any scene expected to last a few rounds is powering up by dropping the temperature to freezing, taking advantage of his Ice Mastery and the low doom pool you start with in the early game to get either a stepped up d8 or even stepped up d10 as his effect die. (Just the way the "real" Ice Man does) Adding a d10 or especially a d12 to every subsequent dice pool in the scene (or possibly until the next transition scene) makes things go squash, especially if his next action is a large area of effect attack. Wolvie took the T-rex down in one hit? Ouch! That must have been one hell of a hit! Wolvie's best dice is a d10 (I don't like d12 heroes for this reason) which means that he must have beaten the Rex by 10? Or did the Rex break its own teeth on Wolvie, giving it a d12 stress to start with? Yes, I recently one-shotted Loki with Tony Stark in a death or glory move, but it cost me six plot points to do it (which Tony Stark only had at the cost of blowing up his armour - seriously, Tony's armour is designed to be destroyed in game). And no, you can't step up complications in the rules. But yes, it's abstract unless you're using the name it and claim it approach to actions, or going narratively detailed anyway. And normally I find that absurdly big doom pools are a problem :) [/QUOTE]
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