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GMing: A D4 of Design-Run-Discuss-Reshape to Kick Off a Campaign
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<blockquote data-quote="pemerton" data-source="post: 8101733" data-attributes="member: 42582"><p>I'm not sure what your point it.</p><p></p><p>I'll reiterate mine: Doing (i) and (ii) well is a skill, that can be learned and practised. Advice can help: some of the best I know is found in Luke Crane's Adventure Burner, republished as (part of) the Burning Wheel Codex.</p><p></p><p>I'm not sure why your response to the OP is to post two paragraphs the first of which is about something quite different from what the OP is talking about, and the second of which is (in general) false and is pure conjecture, rather than based in any experience or evidence of how a "play to find out" game might work.</p><p></p><p>This would be similar to a game in which the PC starts as (say) a teenager or an adult, who is not a wolf-child, and hence already knows some fellow humans. In the real world not every encounter with another person is an encounter with them for the first time.</p><p></p><p>I think everyone who has read your posts on these boards know that your approach to RPGing involves PCs who have no connection to the setting, the events of play, the NPCs etc beyond "man with no name"-type strangers and wanderers. But that is not the typical premise for a "play to find out" game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8101733, member: 42582"] I'm not sure what your point it. I'll reiterate mine: Doing (i) and (ii) well is a skill, that can be learned and practised. Advice can help: some of the best I know is found in Luke Crane's Adventure Burner, republished as (part of) the Burning Wheel Codex. I'm not sure why your response to the OP is to post two paragraphs the first of which is about something quite different from what the OP is talking about, and the second of which is (in general) false and is pure conjecture, rather than based in any experience or evidence of how a "play to find out" game might work. This would be similar to a game in which the PC starts as (say) a teenager or an adult, who is not a wolf-child, and hence already knows some fellow humans. In the real world not every encounter with another person is an encounter with them for the first time. I think everyone who has read your posts on these boards know that your approach to RPGing involves PCs who have no connection to the setting, the events of play, the NPCs etc beyond "man with no name"-type strangers and wanderers. But that is not the typical premise for a "play to find out" game. [/QUOTE]
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