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GMing an actual maze
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<blockquote data-quote="Trevalon Moonleirion" data-source="post: 3828062" data-attributes="member: 492"><p>Hey folks,</p><p></p><p>I'll begin with a little anecdote, but the real question is bolded below.</p><p></p><p>I was just thumbing through the old Book of Challenges today, looking for something to toss at the group tomorrow, and I saw an encounter involving a maze filled with displacer beasts. This immediately made me think of the most recent module I ran , the Barrow of the Forgotten King (fun mod, by the way). In it, there's a magical maze that the characters somehow navigate, and it's populated by critters both helpful and otherwise.</p><p></p><p>After about two minutes of descibing the maze, and starting to map it out, I just said "you know what, screw this, 3 hours have passed, you finally worked your way through this maze."</p><p></p><p>I think there's probably a more elegant solution to this problem. <strong>How do you run your groups through mazes, giving the players a real sense of being lost and in a bit of danger, without boring them to tears with "do you go left, right, or straight?" for an hour and a half.</strong></p><p></p><p>This might even have to address the larger problem of how you map out dungeons etc. Is it a player or a DM responsibiilty?</p><p></p><p>Any input is greatly appreciated!</p><p></p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="Trevalon Moonleirion, post: 3828062, member: 492"] Hey folks, I'll begin with a little anecdote, but the real question is bolded below. I was just thumbing through the old Book of Challenges today, looking for something to toss at the group tomorrow, and I saw an encounter involving a maze filled with displacer beasts. This immediately made me think of the most recent module I ran , the Barrow of the Forgotten King (fun mod, by the way). In it, there's a magical maze that the characters somehow navigate, and it's populated by critters both helpful and otherwise. After about two minutes of descibing the maze, and starting to map it out, I just said "you know what, screw this, 3 hours have passed, you finally worked your way through this maze." I think there's probably a more elegant solution to this problem. [B]How do you run your groups through mazes, giving the players a real sense of being lost and in a bit of danger, without boring them to tears with "do you go left, right, or straight?" for an hour and a half.[/B] This might even have to address the larger problem of how you map out dungeons etc. Is it a player or a DM responsibiilty? Any input is greatly appreciated! Happy gaming! [/QUOTE]
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