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General Tabletop Discussion
*Dungeons & Dragons
GMing and "Player Skill"
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<blockquote data-quote="Charlaquin" data-source="post: 9746317" data-attributes="member: 6779196"><p>“Skilled play” is a terrible name for it, for many reasons, this among them. Though, I don’t think the <em>intent</em> is to imply that other ways of playing don’t involve skill. The emphasis is meant to be on <em>player</em>, and the term is kind of a response to the adventure-writing advice from the 3e area to “challenge the character, not the player.” The intent behind the so-called player skill focused play patterns is to lean into challenging the player.</p><p></p><p>It’s also not exclusive to OSR, though it certainly is a major part of the OSR ethos. I myself am not an OSR girl, though I find a lot of the ideas in that space interesting and sometimes useful.</p><p></p><p>I don’t see the connection. “Git Gud” isn’t really a Soulslike specific thing, it’s a pretty general toxic gamer culture thing, meant to condescend to people based on skill level at whatever game might be getting discussed. If there’s any particular association with Soulslikes, it’s due to the bizarre aversion that particular fandom has to the idea of multiple difficulty modes. In either case, it seems unrelated to “skilled play” because “skilled play” isn’t meant to demean people for being bad at D&D. It’s meant to hilight a preference for challenges that are based on the players’ knowledge of the genre conventions, DM’s habits, attention to descriptive detail, record keeping, lateral thinking, and ability to apply all of that knowledge in their decision-making during dungeon exploration as the primary skills being tested, as opposed to system mastery, build planning, miniatures tactics, and knack for push-your-luck games.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9746317, member: 6779196"] “Skilled play” is a terrible name for it, for many reasons, this among them. Though, I don’t think the [I]intent[/I] is to imply that other ways of playing don’t involve skill. The emphasis is meant to be on [I]player[/I], and the term is kind of a response to the adventure-writing advice from the 3e area to “challenge the character, not the player.” The intent behind the so-called player skill focused play patterns is to lean into challenging the player. It’s also not exclusive to OSR, though it certainly is a major part of the OSR ethos. I myself am not an OSR girl, though I find a lot of the ideas in that space interesting and sometimes useful. I don’t see the connection. “Git Gud” isn’t really a Soulslike specific thing, it’s a pretty general toxic gamer culture thing, meant to condescend to people based on skill level at whatever game might be getting discussed. If there’s any particular association with Soulslikes, it’s due to the bizarre aversion that particular fandom has to the idea of multiple difficulty modes. In either case, it seems unrelated to “skilled play” because “skilled play” isn’t meant to demean people for being bad at D&D. It’s meant to hilight a preference for challenges that are based on the players’ knowledge of the genre conventions, DM’s habits, attention to descriptive detail, record keeping, lateral thinking, and ability to apply all of that knowledge in their decision-making during dungeon exploration as the primary skills being tested, as opposed to system mastery, build planning, miniatures tactics, and knack for push-your-luck games. [/QUOTE]
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