Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
GMing and "Player Skill"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9747156" data-attributes="member: 90374"><p>You cant <em>just</em> mention the fireplace in detail, thats obvious. Also, im curious about "anyone searching must make a save..." Does this mean there is no chance to spot the trap before encountering it? If so, you cant really player skill <em>or</em> character skill that situation as it just happens. </p><p></p><p>Though, its tricky. You need to give enough enough information to be interesting, without giving any obvious clues. At least from folks I feel do this well (most folks I find dont ymmv). I am way out of practice though as I did a bit of this to spice up Paizo AP dungeons as lengthy as later level ones got. These days im much more into social aspects and overviews and less detail oriented. Im struggling becasue all I have in my mind is a room with a fireplace and Im the type that needs a greater context (where are they, what is the reason for this place, etc...) One thing I think is important, is there needs to be some benefit beyond not getting hurt by a trap. Skill play ought to be rewarded to encourage it in the first place.</p><p></p><p><em>You enter a study with dark rosewood walls and gold trimmed fixtures and window treatments. Shelves are lined with books and a writing desk with numerous drawers and compartments sits neatly by a fireplace. A glowing set of embers crackles as the fire is slowly dying out. A large handwoven rug is lying across the floor with a large inviting sitting chair sits opposite side of the room from the writing desk. A single book sits on a small end table within arms reach of the sitting chair. A small ladder aligned with casters lies against the wall that can be used to reach higher shelves of books and documents stored on them. Currently, the room is empty of any occupants, and it seems its been so for at least an hour or two judging by the state of the fire. </em></p><p></p><p>I'd put a scroll or other trinket just inside the chimney that can be reached into to obtain. Doing so without addressing the trap though will result in the blade swinging out of the bottom of the mantle and striking the person standing in front. The blade swings out and then resets quickly after a second or two. Behind a book on one of the shelves is a lever that will lock the blade in place. Otherwise, the blade could be jammed with an object to prevent reset. Though, it would have to be triggered beforehand and timed. </p><p></p><p>Something like that maybe.</p></blockquote><p></p>
[QUOTE="payn, post: 9747156, member: 90374"] You cant [I]just[/I] mention the fireplace in detail, thats obvious. Also, im curious about "anyone searching must make a save..." Does this mean there is no chance to spot the trap before encountering it? If so, you cant really player skill [I]or[/I] character skill that situation as it just happens. Though, its tricky. You need to give enough enough information to be interesting, without giving any obvious clues. At least from folks I feel do this well (most folks I find dont ymmv). I am way out of practice though as I did a bit of this to spice up Paizo AP dungeons as lengthy as later level ones got. These days im much more into social aspects and overviews and less detail oriented. Im struggling becasue all I have in my mind is a room with a fireplace and Im the type that needs a greater context (where are they, what is the reason for this place, etc...) One thing I think is important, is there needs to be some benefit beyond not getting hurt by a trap. Skill play ought to be rewarded to encourage it in the first place. [I]You enter a study with dark rosewood walls and gold trimmed fixtures and window treatments. Shelves are lined with books and a writing desk with numerous drawers and compartments sits neatly by a fireplace. A glowing set of embers crackles as the fire is slowly dying out. A large handwoven rug is lying across the floor with a large inviting sitting chair sits opposite side of the room from the writing desk. A single book sits on a small end table within arms reach of the sitting chair. A small ladder aligned with casters lies against the wall that can be used to reach higher shelves of books and documents stored on them. Currently, the room is empty of any occupants, and it seems its been so for at least an hour or two judging by the state of the fire. [/I] I'd put a scroll or other trinket just inside the chimney that can be reached into to obtain. Doing so without addressing the trap though will result in the blade swinging out of the bottom of the mantle and striking the person standing in front. The blade swings out and then resets quickly after a second or two. Behind a book on one of the shelves is a lever that will lock the blade in place. Otherwise, the blade could be jammed with an object to prevent reset. Though, it would have to be triggered beforehand and timed. Something like that maybe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GMing and "Player Skill"
Top