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General Tabletop Discussion
*Dungeons & Dragons
GMing and "Player Skill"
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<blockquote data-quote="Charlaquin" data-source="post: 9747385" data-attributes="member: 6779196"><p>But it doesn’t indicate that any part of what you described is worth paying attention to.</p><p></p><p>That is definitely not my expectation. “Searching the fireplace” is not even a complete action declaration, as it lacks a goal. It’s also not what I would call reasonably specific.</p><p></p><p>Yes, and depending on what you are interacting with, how, and for what purpose, you may or may not need to make checks to determine the outcome.</p><p></p><p>My mistake then, I must have misremembered the tag on the thread.</p><p></p><p>But it’s a general principle that can be applied to different degrees. Not every interaction needs to be full-on escape room detail for the general principles of skilled play to be applied. Again, the point is not to trick the players into falling for traps. The point is to encourage the feeling that it is the players’ own skills of observation, deduction, lateral thinking, and decision-making that have the greatest impact in determining their success or failure, not their character’s stats or random chance.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9747385, member: 6779196"] But it doesn’t indicate that any part of what you described is worth paying attention to. That is definitely not my expectation. “Searching the fireplace” is not even a complete action declaration, as it lacks a goal. It’s also not what I would call reasonably specific. Yes, and depending on what you are interacting with, how, and for what purpose, you may or may not need to make checks to determine the outcome. My mistake then, I must have misremembered the tag on the thread. But it’s a general principle that can be applied to different degrees. Not every interaction needs to be full-on escape room detail for the general principles of skilled play to be applied. Again, the point is not to trick the players into falling for traps. The point is to encourage the feeling that it is the players’ own skills of observation, deduction, lateral thinking, and decision-making that have the greatest impact in determining their success or failure, not their character’s stats or random chance. [/QUOTE]
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