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<blockquote data-quote="loverdrive" data-source="post: 9748205" data-attributes="member: 7027139"><p>Pretty much every game I've ever played. Competitive Team Fortress 2 is for all intents and purposes a different game from the game ordinary players play due to bans, format and ruleset. No two tables play Uno by the same rules. All traditional games have miriads of regional variations. I've played and hosted several Warhammer 40k events with custom rules.</p><p></p><p></p><p>People are reverse-engineering compiled C code to modify rules of Castlevania: Symphony of the Night and inject code into a library handling gamepad input to mod Dark Souls.</p><p></p><p>All games are modified, that is not a unique trait.</p><p></p><p>Emphasis on it in the RPG culture is unique, sure, but that's not a fundamental difference that makes all the game analysis and design techniques inapplicable and irrelevant.</p><p></p><p>[SPOILER="amusing tangent"]</p><p>For a peculiar example of a game whereignoring the rules is welcome and expected — in the traditional card game Durak (translates as fool), <em> cheating</em> is a big part of the game — there's a rule that once you responded to or otherwise acknowledged an action without objection, then you accept it and it cannot be rolled back, even if it was illegal.</p><p></p><p>If I played a card out of turn and you defended against it, you are a foolish fool that has been fooled, and you should've been paying attention.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9748205, member: 7027139"] Pretty much every game I've ever played. Competitive Team Fortress 2 is for all intents and purposes a different game from the game ordinary players play due to bans, format and ruleset. No two tables play Uno by the same rules. All traditional games have miriads of regional variations. I've played and hosted several Warhammer 40k events with custom rules. People are reverse-engineering compiled C code to modify rules of Castlevania: Symphony of the Night and inject code into a library handling gamepad input to mod Dark Souls. All games are modified, that is not a unique trait. Emphasis on it in the RPG culture is unique, sure, but that's not a fundamental difference that makes all the game analysis and design techniques inapplicable and irrelevant. [SPOILER="amusing tangent"] For a peculiar example of a game whereignoring the rules is welcome and expected — in the traditional card game Durak (translates as fool), [i] cheating[/i] is a big part of the game — there's a rule that once you responded to or otherwise acknowledged an action without objection, then you accept it and it cannot be rolled back, even if it was illegal. If I played a card out of turn and you defended against it, you are a foolish fool that has been fooled, and you should've been paying attention. [/SPOILER] [/QUOTE]
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