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*Dungeons & Dragons
GMing and "Player Skill"
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<blockquote data-quote="Cergorach" data-source="post: 9748849" data-attributes="member: 725"><p>It depends on the puzzle: If it's A fits into B, then there is only one solution to solve the puzzle, but could the group bypass the lock entirely by being creative? Most of our group hate puzzles, particularly the only one solution puzzles with no way to circumvent those puzzles. I'm particularly bad at solving the classic D&D puzzles you find in most adventures and RPG puzzlebooks. My particular set of problem solving skills just don't jive with those kinds of puzzles, but once in a blue moon there's a puzzle that does jive with me and I can solve it really fast. So for me those kinds of puzzles are no fun, I either can't or don't want to solve them or I can solve them real quick.</p><p></p><p></p><p>This is an issue we all run into as a DM, not just with classic D&D puzzles. I'm running a campaign where the players need to figure stuff out. But how I was putting out hints was way too subtle for a pnp RPG (that's being played over the Internet), after two sessions, and some discussion we figured out that I would need to hit players over the head a bit with clues for the game to work as intended. And that was from a DM that already knew he had to keep an eye on certain things to adjust during the campaign, like adjusting the pacing (making discoveries more often to keep the overarching storyline going), But even then, as a person you do get blinders on for certain thing. This happens because you've been working on something for a while, certain things just 'rust' into place and making you blind to any complications it brings and/or unwilling to make adjustments.</p><p></p><p>Having someone on your charriot that whispers to you "We're <em>all</em> here to have fun, not just run through something that you build." really helps IF you're open to change.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9748849, member: 725"] It depends on the puzzle: If it's A fits into B, then there is only one solution to solve the puzzle, but could the group bypass the lock entirely by being creative? Most of our group hate puzzles, particularly the only one solution puzzles with no way to circumvent those puzzles. I'm particularly bad at solving the classic D&D puzzles you find in most adventures and RPG puzzlebooks. My particular set of problem solving skills just don't jive with those kinds of puzzles, but once in a blue moon there's a puzzle that does jive with me and I can solve it really fast. So for me those kinds of puzzles are no fun, I either can't or don't want to solve them or I can solve them real quick. This is an issue we all run into as a DM, not just with classic D&D puzzles. I'm running a campaign where the players need to figure stuff out. But how I was putting out hints was way too subtle for a pnp RPG (that's being played over the Internet), after two sessions, and some discussion we figured out that I would need to hit players over the head a bit with clues for the game to work as intended. And that was from a DM that already knew he had to keep an eye on certain things to adjust during the campaign, like adjusting the pacing (making discoveries more often to keep the overarching storyline going), But even then, as a person you do get blinders on for certain thing. This happens because you've been working on something for a while, certain things just 'rust' into place and making you blind to any complications it brings and/or unwilling to make adjustments. Having someone on your charriot that whispers to you "We're [I]all[/I] here to have fun, not just run through something that you build." really helps IF you're open to change. [/QUOTE]
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