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<blockquote data-quote="Ruin Explorer" data-source="post: 9751544" data-attributes="member: 18"><p>With love, this seems like the worst possible example unless you absolutely body some of those players who can body him! </p><p></p><p>Because it potentially supports the opposite point to:</p><p></p><p>Which I think is <em>mostly</em> true though I think DMs who are unimaginative/narrow-minded or thick or particularly difficult/ornery will limit player skill <em>regardless</em> of who is playing with them.</p><p></p><p>Re: fighting games, instead of demonstrating that your BF is good at beating you because he knows you, it <em>suggests</em> there's <em>perhaps</em> just a simple skill hierarchy:</p><p></p><p>Players that aren't you > your boyfriend > you</p><p></p><p>Whereas if you could beat some of the players that body him (which I suspect might be the case), then things become more complex.</p><p></p><p>I think with most competitive games, you have two factors going on:</p><p></p><p>1) Familiarity with the specific people involved and how they play.</p><p></p><p>2) Generalized and more independent skill/experience/practice at the game.</p><p></p><p>Like, when I was a big Street Fighter player in the mid-1990s, I could beat a lot of random people I met - like my brother brings along a friend who thinks he's good at Street Fighter, who I've never met before, and I absolutely smash him - that's because of 2 and me being a teenage jerk. But because of a combination of 1 & 2, my brother could absolutely nail a lid on me with Guile when I'm playing Ken/Ryu, like it's really 50/50, even though with either of us playing other characters, and being less familiar, he'd be behind, because I spent a lot more time on Street Fighter.</p><p></p><p>I guess we're not saying anything that different, I just wanted to draw out that particular point a bit.</p><p></p><p>Also to note that I got repeatedly beat at Smash Bros by a 10 year old and a 7 year old recently so I make no claims to actually being good at fighting games lol.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9751544, member: 18"] With love, this seems like the worst possible example unless you absolutely body some of those players who can body him! Because it potentially supports the opposite point to: Which I think is [I]mostly[/I] true though I think DMs who are unimaginative/narrow-minded or thick or particularly difficult/ornery will limit player skill [I]regardless[/I] of who is playing with them. Re: fighting games, instead of demonstrating that your BF is good at beating you because he knows you, it [I]suggests[/I] there's [I]perhaps[/I] just a simple skill hierarchy: Players that aren't you > your boyfriend > you Whereas if you could beat some of the players that body him (which I suspect might be the case), then things become more complex. I think with most competitive games, you have two factors going on: 1) Familiarity with the specific people involved and how they play. 2) Generalized and more independent skill/experience/practice at the game. Like, when I was a big Street Fighter player in the mid-1990s, I could beat a lot of random people I met - like my brother brings along a friend who thinks he's good at Street Fighter, who I've never met before, and I absolutely smash him - that's because of 2 and me being a teenage jerk. But because of a combination of 1 & 2, my brother could absolutely nail a lid on me with Guile when I'm playing Ken/Ryu, like it's really 50/50, even though with either of us playing other characters, and being less familiar, he'd be behind, because I spent a lot more time on Street Fighter. I guess we're not saying anything that different, I just wanted to draw out that particular point a bit. Also to note that I got repeatedly beat at Smash Bros by a 10 year old and a 7 year old recently so I make no claims to actually being good at fighting games lol. [/QUOTE]
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