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General Tabletop Discussion
*Dungeons & Dragons
GMing and "Player Skill"
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<blockquote data-quote="bloodtide" data-source="post: 9752032" data-attributes="member: 6684958"><p>In the OSR Sphere, there are two levels of skilled play.</p><p></p><p>One still uses a roll or two just to see if whatever the player(s) are trying to do works. An ancient Dragon Magazine had a fun suggestion of "let a player try anything, just assign a % roll to see if they can do it." In general most things should be around 50%(40-60%), and then up and down from there. Player wants to swing across a room on a chandelier, DM says easy 50%, player rolls a 41 on the d100 and swings across the room. </p><p></p><p>The next one is where you toss away the rules and dice completely. Player says "I slide down the banister" and then DM just says "okay".</p><p></p><p>In general, both are used, with no real clear line between the two. Though often if it was directly physical, most DMs would ask for a roll, other things 'just happen'.</p><p></p><p>For example in a recent game, the Pcs were exploring old underground ruins. They came across a mushroom garden room, now baddy over grown. They did not want to risk getting too close to the deadly spores that shoot out if the mushrooms are disturbed, as my game is a deadly game and they knew 100% this room could kill characters. They still wanted to get across the room to the other side though. Here is where the skill comes in: They go back to the dining room and knock the legs off a round table. Then they tie a rope to the table in the middle. Then they rolled the table top through the mushrooms several times to clear a path. I did not ask for any rolls here at all.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9752032, member: 6684958"] In the OSR Sphere, there are two levels of skilled play. One still uses a roll or two just to see if whatever the player(s) are trying to do works. An ancient Dragon Magazine had a fun suggestion of "let a player try anything, just assign a % roll to see if they can do it." In general most things should be around 50%(40-60%), and then up and down from there. Player wants to swing across a room on a chandelier, DM says easy 50%, player rolls a 41 on the d100 and swings across the room. The next one is where you toss away the rules and dice completely. Player says "I slide down the banister" and then DM just says "okay". In general, both are used, with no real clear line between the two. Though often if it was directly physical, most DMs would ask for a roll, other things 'just happen'. For example in a recent game, the Pcs were exploring old underground ruins. They came across a mushroom garden room, now baddy over grown. They did not want to risk getting too close to the deadly spores that shoot out if the mushrooms are disturbed, as my game is a deadly game and they knew 100% this room could kill characters. They still wanted to get across the room to the other side though. Here is where the skill comes in: They go back to the dining room and knock the legs off a round table. Then they tie a rope to the table in the middle. Then they rolled the table top through the mushrooms several times to clear a path. I did not ask for any rolls here at all. [/QUOTE]
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