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GMing as Fine Art
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<blockquote data-quote="Ovinomancer" data-source="post: 6732834" data-attributes="member: 16814"><p></p></blockquote><p>I think you have a misconception on what 'fine art' means (but then so does the OP) -- it's not a value statement at all. And the summation of your post is just to contest what you considered to be a value statement about the OP's opinion of his own performance, a performance you have no information on. Not sure that's exactly friendly.</p><p></p><p>As to the OP, a fine art has a few accepted definitions, most of which would be greatly stretched to accommodate running a game. I think performance art or applied art is better suited to his intention, but I could be misunderstanding his intent. That said, I disagree that the GM is the provider of the art and instead think that it's an entirely collaborative affair among the GM and the players. Each has different roles and abilities to affect the outcome of the performance, but they aren't separable performances. I also consider a role player game to be an unique niche of performance art where the performers are also the consumers of the art, which makes each performance tailored specifically to a unique audience meaning that they rarely have the same level of effect on a wider audience.</p><p>[/QUOTE]</p>
[QUOTE="Ovinomancer, post: 6732834, member: 16814"] [/quote] I think you have a misconception on what 'fine art' means (but then so does the OP) -- it's not a value statement at all. And the summation of your post is just to contest what you considered to be a value statement about the OP's opinion of his own performance, a performance you have no information on. Not sure that's exactly friendly. As to the OP, a fine art has a few accepted definitions, most of which would be greatly stretched to accommodate running a game. I think performance art or applied art is better suited to his intention, but I could be misunderstanding his intent. That said, I disagree that the GM is the provider of the art and instead think that it's an entirely collaborative affair among the GM and the players. Each has different roles and abilities to affect the outcome of the performance, but they aren't separable performances. I also consider a role player game to be an unique niche of performance art where the performers are also the consumers of the art, which makes each performance tailored specifically to a unique audience meaning that they rarely have the same level of effect on a wider audience. [/QUOTE]
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