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GMing as Fine Art
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<blockquote data-quote="Umbran" data-source="post: 6733255" data-attributes="member: 177"><p>Fair enough. You might also want to include "applied art" in your consideration. If we take fine art to be art for art's sake, and commercial art to be art for profit, we may also have applied art - art that also serves another purpose. A really elegant chair, for example, might be applied art. It may be aesthetically pleasing, but also has a purpose as something to sit on. Profit from sale may not have been a consideration, but being a decent chair was.</p><p></p><p>A game, then, may not be art *only* for the sake of art, but also have another purpose, and thus be applied, rather than fine.</p><p></p><p></p><p></p><p>Or, perhaps that is another example of applied art. I suppose it could be considered fine - as might appear in a "modern cuisine" restaurant where the dish is presented in a tiny portion to taste, but not expected to be a filling meal. Your excellent Thanksgiving dinner would be applied art - it most definitely is supposed to be a filling and nutritious meal.</p><p></p><p></p><p></p><p>I suppose, as this fits into my "applied' category. In that case, I could never be a fine art GM. I cannot just disregard the experience of the players for the sake of my own artistic vision.</p><p></p><p></p><p></p><p>If it is a shared imagination environment, then you are not the sole creator with a personal vision. The sharing means ownership and vision are distributed.</p><p></p><p></p><p></p><p>You ever experience or read about "Nordic" larp? In some Nordic games, they have what is known as the "two week rule" - any physical injury to a participant that will heal within two weeks is fair game - so, for example, slamming a guy's head into the wall is okay, so long as you stop short of giving him a concussion, or breaking bones. I can certainly see how that might feed into an experience that isn't actually for "fun" in the normal sense of the word.</p><p></p><p>I'll stand by it as a pretty valid generalization for EN Worlders, though.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6733255, member: 177"] Fair enough. You might also want to include "applied art" in your consideration. If we take fine art to be art for art's sake, and commercial art to be art for profit, we may also have applied art - art that also serves another purpose. A really elegant chair, for example, might be applied art. It may be aesthetically pleasing, but also has a purpose as something to sit on. Profit from sale may not have been a consideration, but being a decent chair was. A game, then, may not be art *only* for the sake of art, but also have another purpose, and thus be applied, rather than fine. Or, perhaps that is another example of applied art. I suppose it could be considered fine - as might appear in a "modern cuisine" restaurant where the dish is presented in a tiny portion to taste, but not expected to be a filling meal. Your excellent Thanksgiving dinner would be applied art - it most definitely is supposed to be a filling and nutritious meal. I suppose, as this fits into my "applied' category. In that case, I could never be a fine art GM. I cannot just disregard the experience of the players for the sake of my own artistic vision. If it is a shared imagination environment, then you are not the sole creator with a personal vision. The sharing means ownership and vision are distributed. You ever experience or read about "Nordic" larp? In some Nordic games, they have what is known as the "two week rule" - any physical injury to a participant that will heal within two weeks is fair game - so, for example, slamming a guy's head into the wall is okay, so long as you stop short of giving him a concussion, or breaking bones. I can certainly see how that might feed into an experience that isn't actually for "fun" in the normal sense of the word. I'll stand by it as a pretty valid generalization for EN Worlders, though. [/QUOTE]
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