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[GMing] Description techniques
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<blockquote data-quote="loverdrive" data-source="post: 9740896" data-attributes="member: 7027139"><p>I recently caught myself that I have a favorite description technique, especially in an opening scene or a new location: describe in excruciating details all the small irrelevant things, and then just casually drop a bombshell with the most important part, like</p><p></p><p><em>The sky above Tsurugi Industries headquarters is the color of a television tuned to a dead channel. The sky above Tsurugi Industries headquarters is the most pleasing shade of pale blue ever known. The sky above Tsurugi Industries is of cold endless abyss full of stars that still remain burning. The sky above Tsurugi Industries is nothing but steel, concrete and graves.</em></p><p><em></em></p><p><em>You see, it's all a mater of perspective. The Tower cannot be truly comprehended, its scale is meaningless for a human mind. I can list all the factual tidbits, its height of two thousand three hundred seventy six meters, its projected occupancy of two and a half million people, every single one of eleven digits of its construction costs or conjure a new unit of measurement to denote efficiency of its on-site crematorium, but it all will be in vain — it's scale defies the very concept of reason.</em></p><p><em></em></p><p><em>What can be comprehended, though, is how perfectly arranged everything is, how well-tended plants in the lobby are, how every shape and color combination of both things that are there and things that are merely implied by the negative space is meticulously aligned with the corporation's brand book.</em></p><p><em></em></p><p><em>Not a single tiny little object is out of place in Tomoe's domain.</em></p><p><em></em></p><p><em>Well, maybe except all the bloodbath.</em></p><p>It works nicely to establish the mood and the general atmosphere, and then violently recontextualize it and thus prompt a bit delayed interest like, "wait, what?!"</p><p></p><p>Do you have favorite techniques?</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9740896, member: 7027139"] I recently caught myself that I have a favorite description technique, especially in an opening scene or a new location: describe in excruciating details all the small irrelevant things, and then just casually drop a bombshell with the most important part, like [I]The sky above Tsurugi Industries headquarters is the color of a television tuned to a dead channel. The sky above Tsurugi Industries headquarters is the most pleasing shade of pale blue ever known. The sky above Tsurugi Industries is of cold endless abyss full of stars that still remain burning. The sky above Tsurugi Industries is nothing but steel, concrete and graves. You see, it's all a mater of perspective. The Tower cannot be truly comprehended, its scale is meaningless for a human mind. I can list all the factual tidbits, its height of two thousand three hundred seventy six meters, its projected occupancy of two and a half million people, every single one of eleven digits of its construction costs or conjure a new unit of measurement to denote efficiency of its on-site crematorium, but it all will be in vain — it's scale defies the very concept of reason. What can be comprehended, though, is how perfectly arranged everything is, how well-tended plants in the lobby are, how every shape and color combination of both things that are there and things that are merely implied by the negative space is meticulously aligned with the corporation's brand book. Not a single tiny little object is out of place in Tomoe's domain. Well, maybe except all the bloodbath.[/I] It works nicely to establish the mood and the general atmosphere, and then violently recontextualize it and thus prompt a bit delayed interest like, "wait, what?!" Do you have favorite techniques? [/QUOTE]
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