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<blockquote data-quote="coastiemike" data-source="post: 5812902" data-attributes="member: 36902"><p>After reading through the scenario, make notecards for each faction mission. This will allow you to record page numbers and sections were a PC can complete a faction mission. This will also let you place it to the side when the faction mission is complete.</p><p></p><p>For Pathfinder rules, read up on CMD and CMB. </p><p></p><p>For Shades of Ice, Pt. 1:</p><p></p><p>Act 1 -- The boss thug at the higher tier has a special attack and a SQ to note. Also, know how demoralize works for several of the bad guys.</p><p></p><p>Act 2 -- Can be very fun and roleplay heavy. When I ran this, I made note cards of each NPC. Again, this let me place them to the side when I used them. It also let me make roleplay notes on how I wanted to run each NPC.</p><p></p><p>Act 3 -- Fairly straight forward. Just look at the higher tier boss and his domains.</p><p></p><p>Act 4 -- First half is straight forward. Nothing unusual or out of the ordinary. Second half, definitely make note cards for the enemies. Lots of different domains, SQ, and SA for each one. This can be a very challenging fight if the PCs are run correctly. There is a lot to remember for this final combat so the more organized and more notes you have, the better you can pull this scene off. Finally, make sure you note the special terrain conditions in 4d.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="coastiemike, post: 5812902, member: 36902"] After reading through the scenario, make notecards for each faction mission. This will allow you to record page numbers and sections were a PC can complete a faction mission. This will also let you place it to the side when the faction mission is complete. For Pathfinder rules, read up on CMD and CMB. For Shades of Ice, Pt. 1: Act 1 -- The boss thug at the higher tier has a special attack and a SQ to note. Also, know how demoralize works for several of the bad guys. Act 2 -- Can be very fun and roleplay heavy. When I ran this, I made note cards of each NPC. Again, this let me place them to the side when I used them. It also let me make roleplay notes on how I wanted to run each NPC. Act 3 -- Fairly straight forward. Just look at the higher tier boss and his domains. Act 4 -- First half is straight forward. Nothing unusual or out of the ordinary. Second half, definitely make note cards for the enemies. Lots of different domains, SQ, and SA for each one. This can be a very challenging fight if the PCs are run correctly. There is a lot to remember for this final combat so the more organized and more notes you have, the better you can pull this scene off. Finally, make sure you note the special terrain conditions in 4d. Hope that helps. [/QUOTE]
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