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General Tabletop Discussion
*TTRPGs General
GMing: "getting Even" vs "getting it right"
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<blockquote data-quote="swrushing" data-source="post: 2684130" data-attributes="member: 14140"><p>I am surprised by the notion that some have that, as a GM, its better to "get even" in game with a player who uses a rule the way you don't like rather than fixing the rule. For some, it seems preferable to have the Gm let the rule stay as is, let the player use it legally, but then later in the session or the game "get him back" for it by turning his success around on him or making a future scene go against him.</p><p></p><p>This stems from... on this other board i posted a house rule thingy where i want to limit in my game the use of plot points. The wrinkle i am outlawing is using them to be much much better for a brief time at something your character doesn't know, like a grunt suddenly becoming a miracle engineer for a few moments or a pilot answering the surgeon's medical questions for him, accomplished by spending plot points, blah blah.</p><p></p><p>We can get into more detail on the rule, if you need it. </p><p></p><p>but the key is the responses were almost to a man "instead of changin the rule here is how to make him pay for doing it..."</p><p></p><p>Some excerpts, taken out of context of course... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>"and in the next fire fight he and/or the rest of the group would get stomped "</p><p></p><p> "let loose the wrath of the GM"</p><p></p><p>"There is nothing the player can do that the GM cannot turn against him."</p><p></p><p>So... if there is a use of a rule which is, in your eyes for your game, out of whack and easily fixed, why would it be better to let the rule stand and simply punish players who use it by deliberately shafting their characters in a kind of passive/aggressive payback?</p></blockquote><p></p>
[QUOTE="swrushing, post: 2684130, member: 14140"] I am surprised by the notion that some have that, as a GM, its better to "get even" in game with a player who uses a rule the way you don't like rather than fixing the rule. For some, it seems preferable to have the Gm let the rule stay as is, let the player use it legally, but then later in the session or the game "get him back" for it by turning his success around on him or making a future scene go against him. This stems from... on this other board i posted a house rule thingy where i want to limit in my game the use of plot points. The wrinkle i am outlawing is using them to be much much better for a brief time at something your character doesn't know, like a grunt suddenly becoming a miracle engineer for a few moments or a pilot answering the surgeon's medical questions for him, accomplished by spending plot points, blah blah. We can get into more detail on the rule, if you need it. but the key is the responses were almost to a man "instead of changin the rule here is how to make him pay for doing it..." Some excerpts, taken out of context of course... :-) "and in the next fire fight he and/or the rest of the group would get stomped " "let loose the wrath of the GM" "There is nothing the player can do that the GM cannot turn against him." So... if there is a use of a rule which is, in your eyes for your game, out of whack and easily fixed, why would it be better to let the rule stand and simply punish players who use it by deliberately shafting their characters in a kind of passive/aggressive payback? [/QUOTE]
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