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General Tabletop Discussion
*TTRPGs General
GMing: "getting Even" vs "getting it right"
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<blockquote data-quote="swrushing" data-source="post: 2684902" data-attributes="member: 14140"><p>Indeed, its the notion of Gming thru payback... it was literally references as if you were training dogs in one post.</p><p></p><p>but as for the "see the NPCs can do it too" two items...</p><p></p><p>First, in the game in question, only PCs have plot points so actually, this is a case where by the book, it cannot be done back to them. </p><p></p><p>Second, and more importantly., when did we all start believing "two bad scenes makes a good one" so that one player created bad scene is made Ok by the Gm creating one a little later? if a player "abuses" a rule at the session start and we get a crappy result is it somehow all made better when the NPC does similarly in the final scene of the session?</p><p></p><p>thats precisely the attitude I am working at discussing here. The "payback" method of handling problems.</p><p></p><p>why not fix the rule instead?</p><p></p><p>Lets go metaphorical...</p><p></p><p>did i do this already?</p><p></p><p>say my sidewalk (ruleset) has a loose stone (rule with a glitch) and while most people walk by fine, a few here and there trip over the loose stone and fall. </p><p></p><p>should i call my apt people to fix the stone (as GM correct the rule's glitch)?</p><p></p><p>or</p><p></p><p>should i rush up when someone falls and kick them several times in the ribs hoping that the pain i inflict will convince them to pay attention to where they walk in the future?</p></blockquote><p></p>
[QUOTE="swrushing, post: 2684902, member: 14140"] Indeed, its the notion of Gming thru payback... it was literally references as if you were training dogs in one post. but as for the "see the NPCs can do it too" two items... First, in the game in question, only PCs have plot points so actually, this is a case where by the book, it cannot be done back to them. Second, and more importantly., when did we all start believing "two bad scenes makes a good one" so that one player created bad scene is made Ok by the Gm creating one a little later? if a player "abuses" a rule at the session start and we get a crappy result is it somehow all made better when the NPC does similarly in the final scene of the session? thats precisely the attitude I am working at discussing here. The "payback" method of handling problems. why not fix the rule instead? Lets go metaphorical... did i do this already? say my sidewalk (ruleset) has a loose stone (rule with a glitch) and while most people walk by fine, a few here and there trip over the loose stone and fall. should i call my apt people to fix the stone (as GM correct the rule's glitch)? or should i rush up when someone falls and kick them several times in the ribs hoping that the pain i inflict will convince them to pay attention to where they walk in the future? [/QUOTE]
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GMing: "getting Even" vs "getting it right"
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