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General Tabletop Discussion
*TTRPGs General
GMing: "getting Even" vs "getting it right"
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<blockquote data-quote="swrushing" data-source="post: 2685965" data-attributes="member: 14140"><p>well see the use of plot points in the game upcoming is not a "precious" plot point mechanic. The recommendation was for them to flow like rain. and they are integral to many different elements, being the primary vehicle making PCs superior to NPCs. So cutting back on plot points doesn't seem all that likely to be an answer, at least not one that doesn't carry lots of other negative repercussions.</p><p></p><p>in the previous game, plot points were rare and the issue still happened. Honestly, what is BETTER in a player's eyes than being "the character who solved the problem" when problem solving is a valuable campaign element? he doesn't need plot points for most of the role play personal character stuff. </p><p></p><p>and, as i stated earlier, the loss of plot points will likely cost him down the road, but IMO having the combat grunt go down easy in combat due to having spent his plot points on massive engineering skill is just adding a second "bad scene" on top of the first... not fixing the problem. Some will disagree with me on that, of course.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2685965, member: 14140"] well see the use of plot points in the game upcoming is not a "precious" plot point mechanic. The recommendation was for them to flow like rain. and they are integral to many different elements, being the primary vehicle making PCs superior to NPCs. So cutting back on plot points doesn't seem all that likely to be an answer, at least not one that doesn't carry lots of other negative repercussions. in the previous game, plot points were rare and the issue still happened. Honestly, what is BETTER in a player's eyes than being "the character who solved the problem" when problem solving is a valuable campaign element? he doesn't need plot points for most of the role play personal character stuff. and, as i stated earlier, the loss of plot points will likely cost him down the road, but IMO having the combat grunt go down easy in combat due to having spent his plot points on massive engineering skill is just adding a second "bad scene" on top of the first... not fixing the problem. Some will disagree with me on that, of course. [/QUOTE]
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GMing: "getting Even" vs "getting it right"
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