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General Tabletop Discussion
*TTRPGs General
GMing: "getting Even" vs "getting it right"
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<blockquote data-quote="swrushing" data-source="post: 2687161" data-attributes="member: 14140"><p>I know what you are saying but, come on, isn't having your Gm drop out of game and person tom person explain how you are supposed to be playing and how you are supposed to be solving the puzzle and telling you no to choices otherwise legit because it messes with these a real downer, cutting the fun, maybe a sign of poor scenario design or bad rules and something you DONT want to happen?</p><p></p><p>it would be like reading a mystery novel in which after page 130 there was an insert saying "now, stop folliwng the lady in red cuz she is a ruse this time, pay attention to the items on the mantlepiece cuz thats how you are supposed to be solving this."</p><p></p><p>Seems to me, i would much prefer fixing the rules so i don't have to now and again step out of game and explain to my players how they should be going about things or tell them no to things just like things they have been told yes to before just because its going the wrong way in this session.</p><p></p><p>I can design scenarios and write rules that don't require me to shepherd "out of character" the **players** thru the scenario.</p><p></p><p>So can you, i imagine.</p><p></p><p></p><p>Seriously, for real, not just for internet BBS fussin', if a Gm stopped the game, gave you the lines you quoted above and told you no to doing what you had done several times before on those grounds, would that be a gaming moment that brings you here going <strong>"wow, what a great GM i had and a great scenario too!!!"</strong> or would that be more likely to bring you here posting <strong>"What a poorly designed scenario or maybe just a crappy GM"</strong></p></blockquote><p></p>
[QUOTE="swrushing, post: 2687161, member: 14140"] I know what you are saying but, come on, isn't having your Gm drop out of game and person tom person explain how you are supposed to be playing and how you are supposed to be solving the puzzle and telling you no to choices otherwise legit because it messes with these a real downer, cutting the fun, maybe a sign of poor scenario design or bad rules and something you DONT want to happen? it would be like reading a mystery novel in which after page 130 there was an insert saying "now, stop folliwng the lady in red cuz she is a ruse this time, pay attention to the items on the mantlepiece cuz thats how you are supposed to be solving this." Seems to me, i would much prefer fixing the rules so i don't have to now and again step out of game and explain to my players how they should be going about things or tell them no to things just like things they have been told yes to before just because its going the wrong way in this session. I can design scenarios and write rules that don't require me to shepherd "out of character" the **players** thru the scenario. So can you, i imagine. Seriously, for real, not just for internet BBS fussin', if a Gm stopped the game, gave you the lines you quoted above and told you no to doing what you had done several times before on those grounds, would that be a gaming moment that brings you here going [b]"wow, what a great GM i had and a great scenario too!!!"[/b] or would that be more likely to bring you here posting [b]"What a poorly designed scenario or maybe just a crappy GM"[/b] [/QUOTE]
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GMing: "getting Even" vs "getting it right"
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