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<blockquote data-quote="Kzach" data-source="post: 5662962" data-attributes="member: 56189"><p>If running a game completely on the fly is out of the question then I recommend simply preparing only a skeleton of potential adventure and fleshing it out as you play.</p><p></p><p>For example, use one of the naming engines on the net to spit out fifty random names. Keep it on hand whenever you need an NPC name. Are the PC's in a dungeon? Keep a list of roughly the right monsters on hand and scrap together an encounter from that list whenever it feels like you need one. The same with traps and hazards.</p><p></p><p>In other words, don't over-prepare and just take what you need to run the session. Never plan for the PC's actions, because players will ALWAYS surprise you.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5662962, member: 56189"] If running a game completely on the fly is out of the question then I recommend simply preparing only a skeleton of potential adventure and fleshing it out as you play. For example, use one of the naming engines on the net to spit out fifty random names. Keep it on hand whenever you need an NPC name. Are the PC's in a dungeon? Keep a list of roughly the right monsters on hand and scrap together an encounter from that list whenever it feels like you need one. The same with traps and hazards. In other words, don't over-prepare and just take what you need to run the session. Never plan for the PC's actions, because players will ALWAYS surprise you. [/QUOTE]
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