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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5663485" data-attributes="member: 73201"><p>Personally I'm with everyone else that's posted in the thread. I have a rough outline of what I would "like" to see accomplished and I'll have 3-4 encounters prepped ahead of time. I make them pretty generic that way if they do something that comes out of left field I can just toss something at them whether it be an encounter or skill challenge. I look forward to the times they do the unexpected, those are what make (to me) role playing worth it! If players can constantly keep you on your toes, try to do the same to them, put them in dangerous situations, where their lives hang upon a thread. If they are blowing through an encounter and you want to make it tougher... bring in the second wave of reinforcements to make it more challenging. A few more minions (if playing 4E) or as @spinachat said make the encounters more challenging by adding more damage to the NPCs and lower their hit points, this creates the WTF effect when the characters get nailed for some crazy damage and then they think they can't bulldoze through it. </p><p></p><p>There are so many things you can do and manipulate as a DM, it is YOUR world, you are the GOD, and crazy things can happen at your whims. Don't be afraid to toss them curveballs.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5663485, member: 73201"] Personally I'm with everyone else that's posted in the thread. I have a rough outline of what I would "like" to see accomplished and I'll have 3-4 encounters prepped ahead of time. I make them pretty generic that way if they do something that comes out of left field I can just toss something at them whether it be an encounter or skill challenge. I look forward to the times they do the unexpected, those are what make (to me) role playing worth it! If players can constantly keep you on your toes, try to do the same to them, put them in dangerous situations, where their lives hang upon a thread. If they are blowing through an encounter and you want to make it tougher... bring in the second wave of reinforcements to make it more challenging. A few more minions (if playing 4E) or as @spinachat said make the encounters more challenging by adding more damage to the NPCs and lower their hit points, this creates the WTF effect when the characters get nailed for some crazy damage and then they think they can't bulldoze through it. There are so many things you can do and manipulate as a DM, it is YOUR world, you are the GOD, and crazy things can happen at your whims. Don't be afraid to toss them curveballs. [/QUOTE]
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