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<blockquote data-quote="Gronin" data-source="post: 5664157" data-attributes="member: 7603"><p>There have been several really good ideas to help you with your problem but I think one thing has been missed. It isn't just your responsibility to make the game fun. Much of the responsibility lies with the players. This isn't a competition. It is not the DMs job to defeat the party (although I, and I am sure many others, have had the misfortune of playing in that type of game), and neither is it the job of the players to break the scenario/plot/module (also been there).</p><p></p><p>As well as taking a great deal of the advice given earlier I think it might be a good idea to sit down with your group and explain that this is a game and sometimes if they just go with the flow they are going to find a storyline that is rewarding. They might find that it sometimes makes for a fun story/game to fall for the trap or to go into the ruined castle (even though it is obviously haunted). After all where would many good suspense movies (and virtually all horror movies) be if the characters did the sensible thing?</p><p></p><p>Just to be clear I'm not advocating playing characters as gullible twits out stumbling around the forest hoping to find a pot of gold but sometimes it doesn't hurt to (as a player) help the story develop.</p></blockquote><p></p>
[QUOTE="Gronin, post: 5664157, member: 7603"] There have been several really good ideas to help you with your problem but I think one thing has been missed. It isn't just your responsibility to make the game fun. Much of the responsibility lies with the players. This isn't a competition. It is not the DMs job to defeat the party (although I, and I am sure many others, have had the misfortune of playing in that type of game), and neither is it the job of the players to break the scenario/plot/module (also been there). As well as taking a great deal of the advice given earlier I think it might be a good idea to sit down with your group and explain that this is a game and sometimes if they just go with the flow they are going to find a storyline that is rewarding. They might find that it sometimes makes for a fun story/game to fall for the trap or to go into the ruined castle (even though it is obviously haunted). After all where would many good suspense movies (and virtually all horror movies) be if the characters did the sensible thing? Just to be clear I'm not advocating playing characters as gullible twits out stumbling around the forest hoping to find a pot of gold but sometimes it doesn't hurt to (as a player) help the story develop. [/QUOTE]
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