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<blockquote data-quote="Piratecat" data-source="post: 5664348" data-attributes="member: 2"><p>This is great! Use this to your advantage. Townsfolk see his obvious combat superiority and start telling rumors about him: he's a natural prodigy, he's a demigod in human flesh, he's a more powerful warrior in disguise, he's sent by the gods to protect us. They then start to idolize him; little kids follow him around and pretend to be him. Townsfolk start singing songs about him, and bards carry those songs across the land. People buy the party drinks. Nobles invite the party out for festivals. </p><p></p><p>Then strangers show up asking for his help against a monster much tougher than he can handle. If he refuses them, it will hurt his reputation. Rivals who want to show how tough they are arrive to challenge him for prestige, like gunslingers in the old west, and some of these people are much tougher than he is even without magic items. </p><p></p><p>He has a choice: either put his life on the line against monsters and NPCs who can actually threaten him, or risk this cool reputation he's accidentally developed. It's the best of both worlds because it's an endless source of plot hooks, it celebrates what the player likes to do, and it gives scenarios where both the player and the rest of the party can be challenged by a boss monster and its assistants. </p><p></p><p>Just be careful that you don't award too much treasure for the tougher foes. That just compounds the problem.</p><p></p><p></p><p>Don't assume the group is supposed to help the players. The group is neutral and CAN help them, but only if the PCs earn their trust and respect. Basically, make the players work for it. If the default state is "no free lunch," the PCs might try to win over the group just to be contrary.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5664348, member: 2"] This is great! Use this to your advantage. Townsfolk see his obvious combat superiority and start telling rumors about him: he's a natural prodigy, he's a demigod in human flesh, he's a more powerful warrior in disguise, he's sent by the gods to protect us. They then start to idolize him; little kids follow him around and pretend to be him. Townsfolk start singing songs about him, and bards carry those songs across the land. People buy the party drinks. Nobles invite the party out for festivals. Then strangers show up asking for his help against a monster much tougher than he can handle. If he refuses them, it will hurt his reputation. Rivals who want to show how tough they are arrive to challenge him for prestige, like gunslingers in the old west, and some of these people are much tougher than he is even without magic items. He has a choice: either put his life on the line against monsters and NPCs who can actually threaten him, or risk this cool reputation he's accidentally developed. It's the best of both worlds because it's an endless source of plot hooks, it celebrates what the player likes to do, and it gives scenarios where both the player and the rest of the party can be challenged by a boss monster and its assistants. Just be careful that you don't award too much treasure for the tougher foes. That just compounds the problem. Don't assume the group is supposed to help the players. The group is neutral and CAN help them, but only if the PCs earn their trust and respect. Basically, make the players work for it. If the default state is "no free lunch," the PCs might try to win over the group just to be contrary. [/QUOTE]
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