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<blockquote data-quote="NewJeffCT" data-source="post: 5664383" data-attributes="member: 10784"><p>I had that problem when running 3.5E. I switched to 4E and I spend like 5-10% of the time on prep work that I did with 3.5E, so when the players do something unexpected, it doesn't derail hours of prep work...</p><p></p><p>However, if your buddy is 3rd level and can't be touched by anything that is less than CR 6 or 7, then you're not running the right kind of bad guys at him...my 3.5E campaign had a guy playing an elf paladin of freedom/champion of Corellon and he could jack his AC up to 60+ when we got close to the end of the campaign...(of course, he couldn't hit much when he took a -18 to hit to add 18 to his AC) If that happens, just hit him with Area of Effect spells, spells that require ranged-touch attacks, something that imposes a condition (Dazed is a lot deadlier in 3.5 than in 4E, as is Dominated...) and so on.</p><p></p><p>And, if you're worried about a feeble spellcaster falling to your super PC, then surround the spellcaster with some bodyguards the PC has to fight through. Or, have the spellcaster on the other side of a pit trap, in a tree under cover, or have the floor in front of him covered with a Grease spell, etc.</p><p></p><p>However, you also can't abuse that, either. You have to give the PC the satisfaction of not being able to get hit in melee at times as well.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5664383, member: 10784"] I had that problem when running 3.5E. I switched to 4E and I spend like 5-10% of the time on prep work that I did with 3.5E, so when the players do something unexpected, it doesn't derail hours of prep work... However, if your buddy is 3rd level and can't be touched by anything that is less than CR 6 or 7, then you're not running the right kind of bad guys at him...my 3.5E campaign had a guy playing an elf paladin of freedom/champion of Corellon and he could jack his AC up to 60+ when we got close to the end of the campaign...(of course, he couldn't hit much when he took a -18 to hit to add 18 to his AC) If that happens, just hit him with Area of Effect spells, spells that require ranged-touch attacks, something that imposes a condition (Dazed is a lot deadlier in 3.5 than in 4E, as is Dominated...) and so on. And, if you're worried about a feeble spellcaster falling to your super PC, then surround the spellcaster with some bodyguards the PC has to fight through. Or, have the spellcaster on the other side of a pit trap, in a tree under cover, or have the floor in front of him covered with a Grease spell, etc. However, you also can't abuse that, either. You have to give the PC the satisfaction of not being able to get hit in melee at times as well. [/QUOTE]
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