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<blockquote data-quote="Ariosto" data-source="post: 5665799" data-attributes="member: 80487"><p>My preferred solution is not to plan campaigns for my players. Let them plan their campaigns, and there's nothing to "break"!</p><p> </p><p>For a plotted scenario, what I find works best is</p><p> </p><p>- only 1 to 3 players, each with but one character</p><p> </p><p>- a plot that relates directly to the interests of those players and characters.</p><p> </p><p>The further ahead one tries to rig things, and the more specifically, the more trouble it is! Also, I find more good heroic fantasy material for inspiration in short stories involving a few protagonists.</p><p> </p><p>For a campaign, what I want is not "a plan", but plenty of intriguing NPCs and interesting places to visit. PCs who are instigators as well as reactors also help.</p><p> </p><p>The main thing is not to have the fun depend on players doing (or not doing) anything in particular, except maybe occasionally.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5665799, member: 80487"] My preferred solution is not to plan campaigns for my players. Let them plan their campaigns, and there's nothing to "break"! For a plotted scenario, what I find works best is - only 1 to 3 players, each with but one character - a plot that relates directly to the interests of those players and characters. The further ahead one tries to rig things, and the more specifically, the more trouble it is! Also, I find more good heroic fantasy material for inspiration in short stories involving a few protagonists. For a campaign, what I want is not "a plan", but plenty of intriguing NPCs and interesting places to visit. PCs who are instigators as well as reactors also help. The main thing is not to have the fun depend on players doing (or not doing) anything in particular, except maybe occasionally. [/QUOTE]
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