Over in the "roll in the open" thread a side discussion about GM fudging emerged. This thread isn't really meant to talk about whther fuding is okay. rather, I am interested in talking about ways that GMs can and do "fudge" things OUTSIDE of adjusting the results of the die rolls. In other words, ways that the GM can fudge even if all rolls are made in the open.
Let me just define the term "fudge" as I am using it here, so we are all on the same page: fudging is when the Gm chooses to adjust the success or failure of a PC or NPC in order to achieve some intention in the game. The simplest example is something like ignoring a crit the monster got on a PC in order to keep that PC alive, or ignoring a fialed save by the BBEG in order to keep the fight going/more interesting.
But here, I am talking about things other than those dice results based forms of fudging.
One that comes immediately to mind is the "quantum ogre" scenario, in which the PCs will (or won't, in some instances) meet the next encounter regardless of which path they take. This is usually though of more as illusionism or even railroading most of the time, but I think it moves into the realm of fudging if the GM makes the decision about the quantum ogre based on other factors, such as how well rested the party is, how much real world play time remains, etc.
What are your examples of non-dice based fudging, and do you feel differently about this kind of fudging than you do about dice fudging?
Also, let's try and keep this from descending into an argument about whether fudging is good or bad and leave that to the other thread.
Let me just define the term "fudge" as I am using it here, so we are all on the same page: fudging is when the Gm chooses to adjust the success or failure of a PC or NPC in order to achieve some intention in the game. The simplest example is something like ignoring a crit the monster got on a PC in order to keep that PC alive, or ignoring a fialed save by the BBEG in order to keep the fight going/more interesting.
But here, I am talking about things other than those dice results based forms of fudging.
One that comes immediately to mind is the "quantum ogre" scenario, in which the PCs will (or won't, in some instances) meet the next encounter regardless of which path they take. This is usually though of more as illusionism or even railroading most of the time, but I think it moves into the realm of fudging if the GM makes the decision about the quantum ogre based on other factors, such as how well rested the party is, how much real world play time remains, etc.
What are your examples of non-dice based fudging, and do you feel differently about this kind of fudging than you do about dice fudging?
Also, let's try and keep this from descending into an argument about whether fudging is good or bad and leave that to the other thread.